10,000 Bullets: Difference between revisions

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10,000 Bullets is an action/third-person shooter in which the gun-wielding player character battles numerous enemies and bosses in different environments. Styled similar to cinematography found in The Wachowskis' The Matrix film franchise and gameplay mechanics in games such as Dead to Rights and Max Payne, the player is given an ability to slow down time and thus dodge multitudes of flying bullets and other obstacles.
10,000 Bullets is an action/third-person shooter in which the gun-wielding player character battles numerous enemies and bosses in different environments. Styled similar to cinematography found in The Wachowskis' The Matrix film franchise and gameplay mechanics in games such as Dead to Rights and Max Payne, the player is given an ability to slow down time and thus dodge multitudes of flying bullets and other obstacles.
|wikipedia        = [https://en.wikipedia.org/wiki/10,000_Bullets Link]
|wikipedia        = [https://en.wikipedia.org/wiki/10,000_Bullets Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924629-10000-bullets Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/924629-10000-bullets Link]
|progressive      = 1
|eu_rating_text    = Violence
|eu_rating_text    = Violence
|eu_rating        = 16+
|eu_rating        = 16+
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65826<br />TCPS-10097<br />SLKA-25261 <small>(Korea)</small><br />SLPM-66599 <small>(Taito Best)</small><br />TCPS-10171 <small>(Taito Best)</small><br />SCAJ-20114<br />SLPM-61102 <small>(Trial)</small>
|serialsNTSCJ      = SLPM-65826<br />TCPS-10097<br />SLKA-25261 <small>(Korea)</small><br />SLPM-66599 <small>(Taito Best)</small><br />TCPS-10171 <small>(Taito Best)</small><br />SCAJ-20114<br />SLPM-61102 <small>(Trial)</small>
|CRCsNTSCJ        = A63C896C
|CRCsNTSCJ        = A6BD0DA3
|releasedateNTSCJ  = February 24, 2005<br />May 19, 2005 <small>(Korea)</small><br />November 2, 2006 <small>(Taito Best)</small>
|releasedateNTSCJ  = February 24, 2005<br />May 19, 2005 <small>(Korea)</small><br />November 2, 2006 <small>(Taito Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2083
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversation Buffer Allocation
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, FMV does stutter and can't keep up, but the gameplay of the game looks good and is bug free. The game runs at 1440p (2K) 60 FPS, no freezes or lags.
|Comments=Europe v02.00(14/06/2004), Playable, Now with audio lag has stopped appearing in FMV and when MTVU is turned on, the game no longer freezes. The game runs at 1440p (2K) and 1620p (3K) 60 FPS, no freezes, bugs or brakes.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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|Description=Out of sync FMVs and vertical tearing line on the left side. Using 60Hz mode hangs FMVs instead.
|Description=Out of sync FMVs and vertical tearing line on the left side. Using 60Hz mode hangs FMVs instead.
|Workaround=No known solution
|Workaround=No known solution
}}
{{Issue
|IssueName=No sound in game
|IsFixed=0
|IssueLevel=1
|Description=The sound disappears after a few seconds in game but the music continues to play.
|Workaround=None
}}
}}


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...
...
</pre>
</pre>
|Workaround=Fixed in builds v1.7.2095.
|Workaround=Fixed in builds '''v1.7.2095'''.
}}
{{Issue
|IssueName=No sound in game
|IsFixed=1
|IssueLevel=1
|Description=The sound disappears after a few seconds in game but the music continues to play.
|Workaround= Fixed in '''v1.7.2212'''.
}}
}}
{{Issue
{{Issue
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|IssueLevel=2
|IssueLevel=2
|Description=The game can freeze after the ending of some FMVs.
|Description=The game can freeze after the ending of some FMVs.
|Workaround=Fixed in emulator 1.7.0. For older versions: Skip MPEG hack will work.
|Workaround=Fixed in emulator version 1.7.0. For older versions: Skip MPEG hack will work.
}}
}}
{{Issue
{{Issue
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|IssueLevel=-1
|IssueLevel=-1
|Description=Game freezes when MTVU is on.
|Description=Game freezes when MTVU is on.
|Workaround=Fixed in emulator 1.7.0. Now you can turn on MTVU.
|Workaround=Fixed in emulator version 1.7.0. Now you can turn on MTVU.
}}
}}


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==The gallery==
==The gallery==
<gallery>
<gallery>
File:10000_Bullets_Forum_1.jpg|10000 Bullets (SLES 53481)
File:10000_Bullets_Forum_1.jpg|10,000 Bullets (SLES 53481)
File:10000_Bullets_Forum_2.jpg|10000 Bullets (SLPM 65826)
File:10000_Bullets_Forum_2.jpg|10,000 Bullets (SLPM 65826)
10000_Bullets-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
10000_Bullets-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
10000_Bullets-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
10000_Bullets-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
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