10,000 Bullets: Difference between revisions

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10,000 Bullets is an action/third-person shooter in which the gun-wielding player character battles numerous enemies and bosses in different environments. Styled similar to cinematography found in The Wachowskis' The Matrix film franchise and gameplay mechanics in games such as Dead to Rights and Max Payne, the player is given an ability to slow down time and thus dodge multitudes of flying bullets and other obstacles.
10,000 Bullets is an action/third-person shooter in which the gun-wielding player character battles numerous enemies and bosses in different environments. Styled similar to cinematography found in The Wachowskis' The Matrix film franchise and gameplay mechanics in games such as Dead to Rights and Max Payne, the player is given an ability to slow down time and thus dodge multitudes of flying bullets and other obstacles.
|wikipedia        = [https://en.wikipedia.org/wiki/10,000_Bullets Link]
|wikipedia        = [https://en.wikipedia.org/wiki/10,000_Bullets Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924629-10000-bullets Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/924629-10000-bullets Link]
|progressive      = 1
|eu_rating_text    = Violence
|eu_rating_text    = Violence
|eu_rating        = 16+
|eu_rating        = 16+
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65826<br />TCPS-10097<br />SLKA-25261 <small>(Korea)</small><br />SLPM-66599 <small>(Taito Best)</small><br />TCPS-10171 <small>(Taito Best)</small><br />SCAJ-20114<br />SLPM-61102 <small>(Trial)</small>
|serialsNTSCJ      = SLPM-65826<br />TCPS-10097<br />SLKA-25261 <small>(Korea)</small><br />SLPM-66599 <small>(Taito Best)</small><br />TCPS-10171 <small>(Taito Best)</small><br />SCAJ-20114<br />SLPM-61102 <small>(Trial)</small>
|CRCsNTSCJ        = A63C896C
|CRCsNTSCJ        = A6BD0DA3
|releasedateNTSCJ  = February 24, 2005<br />May 19, 2005 <small>(Korea)</small><br />November 2, 2006 <small>(Taito Best)</small>
|releasedateNTSCJ  = February 24, 2005<br />May 19, 2005 <small>(Korea)</small><br />November 2, 2006 <small>(Taito Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2083
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversation Buffer Allocation
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, FMV does stutter and can't keep up, but the gameplay of the game looks good and is bug free. The game runs at 1440p (2K) 60 FPS, no freezes or lags.
|Comments=Europe v02.00(14/06/2004), Playable, Now with audio lag has stopped appearing in FMV and when MTVU is turned on, the game no longer freezes. The game runs at 1440p (2K) and 1620p (3K) 60 FPS, no freezes, bugs or brakes.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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|Description=Out of sync FMVs and vertical tearing line on the left side. Using 60Hz mode hangs FMVs instead.
|Description=Out of sync FMVs and vertical tearing line on the left side. Using 60Hz mode hangs FMVs instead.
|Workaround=No known solution
|Workaround=No known solution
}}
{{Issue
|IssueName=No sound in game
|IsFixed=0
|IssueLevel=1
|Description=The sound disappears after a few seconds in game but the music continues to play.
|Workaround=None
}}
}}


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...
...
</pre>
</pre>
|Workaround=Fixed in builds v1.7.2095.
|Workaround=Fixed in builds '''v1.7.2095'''.
}}
{{Issue
|IssueName=No sound in game
|IsFixed=1
|IssueLevel=1
|Description=The sound disappears after a few seconds in game but the music continues to play.
|Workaround= Fixed in '''v1.7.2212'''.
}}
}}
{{Issue
{{Issue
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|IssueLevel=2
|IssueLevel=2
|Description=The game can freeze after the ending of some FMVs.
|Description=The game can freeze after the ending of some FMVs.
|Workaround=Fixed in emulator 1.7.0. For older versions: Skip MPEG hack will work.
|Workaround=Fixed in emulator version 1.7.0. For older versions: Skip MPEG hack will work.
}}
}}
{{Issue
{{Issue
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|IssueLevel=-1
|IssueLevel=-1
|Description=Game freezes when MTVU is on.
|Description=Game freezes when MTVU is on.
|Workaround=Fixed in emulator 1.7.0. Now you can turn on MTVU.
|Workaround=Fixed in emulator version 1.7.0. Now you can turn on MTVU.
}}
}}


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==The gallery==
==The gallery==
<gallery>
<gallery>
File:10000_Bullets_Forum_1.jpg|10000 Bullets (SLES 53481)
File:10000_Bullets_Forum_1.jpg|10,000 Bullets (SLES 53481)
File:10000_Bullets_Forum_2.jpg|10000 Bullets (SLPM 65826)
File:10000_Bullets_Forum_2.jpg|10,000 Bullets (SLPM 65826)
10000_Bullets-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
10000_Bullets-chern40+7.jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
10000_Bullets-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
10000_Bullets-chern40+7(1).jpg|Nightly - v1.7.2083, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch

Revision as of 07:55, 18 July 2022

10,000 Bullets

NTSC-J cover
Game general and emulation properties:
CERO rating: D (Crime)
PEGI rating: 16+ (Violence)
GRB rating: 18
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-53481
Japanese: SLPM-65826 & TCPS-10097 & SLPM-66599 & TCPS-10171 & SLPM-61102
German: SLES-53481
French: SLES-53481
Spanish: SLES-53481
Italian: SLES-53481
Korean: SLKA-25261
Region PAL:
Serial numbers: SLES-53481
Release date: October 6, 2005
CRCs: EF97EC8F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65826
TCPS-10097
SLKA-25261 (Korea)
SLPM-66599 (Taito Best)
TCPS-10171 (Taito Best)
SCAJ-20114
SLPM-61102 (Trial)
Release date: February 24, 2005
May 19, 2005 (Korea)
November 2, 2006 (Taito Best)
CRCs: A6BD0DA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Blue Moon
Publisher(s): Taito Corporation (JP), 505 Game Street (EU)
Genre: Action, Adventure
Wikipedia: Link
Game description: 10,000 Bullets follows Crow, a hitman living in Ireland who works for the Rome-based crime syndicate known as the Tonio Family. Crow possesses the special "gunslinger" ability, which allows him to slow down time. He inherited this trait from his late mother, a powerful fortune teller who was murdered when Crow was very young. After being taken in by mob boss Papa Tonio, Crow is taught to optimize his abilities by a fellow hitman named Judas, a fugitive from France. Crow hopes to one day exact revenge on the person responsible for his mother's death. The protagonist is partnered with the young Alice, an Englishwoman of German descent fleeing custody after the death of her military officer grandfather.
10,000 Bullets is an action/third-person shooter in which the gun-wielding player character battles numerous enemies and bosses in different environments. Styled similar to cinematography found in The Wachowskis' The Matrix film franchise and gameplay mechanics in games such as Dead to Rights and Max Payne, the player is given an ability to slow down time and thus dodge multitudes of flying bullets and other obstacles.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Pentium Dual-Core (3.6GHz)
  • Geforce 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack.,
  • last tested with PCSX 0.9.2 with SPS complains, probably playable with 0.9.8., 50/50FPS
Machina
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 5932 .svn GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No bugs.
PAL-M5 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
Nightly - v1.7.2095 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 and OpenGL (Hardware)
  • Conversation Buffer Allocation
  • Native Resolution: 2560x1440 and 2880x1620
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Automatic (Default)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Playable, Now with audio lag has stopped appearing in FMV and when MTVU is turned on, the game no longer freezes. The game runs at 1440p (2K) and 1620p (3K) 60 FPS, no freezes, bugs or brakes.



Trivia

  • Original names: 츠키요니사라바 ~복수의진혼곡~ (SLKA-25261), ツキヨニサラバ (SLPM-65826) & (SLPM-66599)
  • Also known as Tsukiyo ni Saraba (JP)


Known Issues

Out of sync picture in FMVs

  • Status: Active
  • Type: Minor
  • Description: Out of sync FMVs and vertical tearing line on the left side. Using 60Hz mode hangs FMVs instead.
  • Workaround: No known solution

Fixed Issues

Audio lag In FMVs

  • Status: Fixed
  • Type: Minor
  • Description: The Audio doesnt sync to the picture in FMVs. The console log shows the following:
SSD iop fifo buffer under !
SSD iop fifo buffer under !
SSD iop fifo buffer under !
...
  • Workaround: Fixed in builds v1.7.2095.

No sound in game

  • Status: Fixed
  • Type: Serious
  • Description: The sound disappears after a few seconds in game but the music continues to play.
  • Workaround: Fixed in v1.7.2212.

Game will hang after ending FMVs.

  • Status: Fixed
  • Type: Major
  • Description: The game can freeze after the ending of some FMVs.
  • Workaround: Fixed in emulator version 1.7.0. For older versions: Skip MPEG hack will work.

Game wont boot.

  • Type: Note (not an issue)
  • Description: Game freezes when MTVU is on.
  • Workaround: Fixed in emulator version 1.7.0. Now you can turn on MTVU.


The gallery


Public compatibility forum links