10,000 Bullets: Difference between revisions

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* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversation Buffer Allocation
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
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*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, Now with audio lag FMV has stopped appearing and when MTVU is turned on, the game no longer freezes. The game runs at 1440p (2K) 60 FPS, no freezes or lags.
|Comments=Europe v02.00(14/06/2004), Playable, Now with audio lag FMV has stopped appearing and when MTVU is turned on, the game no longer freezes. The game runs at 1440p (2K) and 1620p (3K) 60 FPS, no freezes or lags.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
ninja
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