10,000 Bullets: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 60: Line 60:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-J
|Region=PAL-M5
|OS=Windows
|OS=Windows 8.1, x64
|CPU=I5 3330
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz8.1, x64
|GPU=HD radeon 6850
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=1.3 5932 .svn
|Revision=Nightly - v1.7.2083
|Graphics=GSDX
|Graphics=GSdx
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*LilyPad
|Comments=USA v02.20(10/02/2006), No bugs.
|Comments=Europe v02.00(14/06/2004), Playable, FMV really stutters and can't keep up, but for that the gameplay of the game looks good and without errors. The game runs at 1440p (2K) 60 FPS, no freezes or lags.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
2,905

edits

Navigation menu