007: Quantum of Solace: Difference between revisions

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{{infobox
{{infobox
|image            = 007-Quantum_of_Solace.jpg
|image            = 007-Quantum_of_Solace.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = Eurocom Entertainment Software
|developer        = Eurocom Entertainment Software
|publisher        = [[Activision]] (EU, US, KO, AU), [[Square Enix]] (JP)
|publisher        = [[Activision]] (EU, US, KO, AU), [[Square Enix]] (JP)
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|gameinfo          = Introducing a more lethal and cunningly efficient Bond, the game blends intense first-person action with a unique third-person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress through missions. Blending the action of the "Quantum of Solace" feature film with the "Casino Royale" movie, the title propels players into the cinematic experience of international espionage. Quantum of Solace marks the first time players can become the dangerous and cunning Bond as portrayed by Daniel Craig. <br />
|gameinfo          = Introducing a more lethal and cunningly efficient Bond, the game blends intense first-person action with a unique third-person cover combat system that allows players to truly feel what it is like to be the ultimate secret agent as they use their stealth, precision shooting and lethal combat skills to progress through missions. Blending the action of the "Quantum of Solace" feature film with the "Casino Royale" movie, the title propels players into the cinematic experience of international espionage. Quantum of Solace marks the first time players can become the dangerous and cunning Bond as portrayed by Daniel Craig. <br />
The PlayStation 2 version of the game is an over-the-shoulder third-person shooter, much like [[James Bond 007: Everything or Nothing|007: Everything or Nothing]]. This version excludes missions such as "Miami Airport" and "Train", but it adds missions such as "Docks", the Port-au-Prince part of the movie.
The PlayStation 2 version of the game is an over-the-shoulder third-person shooter, much like [[James Bond 007: Everything or Nothing|007: Everything or Nothing]]. This version excludes missions such as "Miami Airport" and "Train", but it adds missions such as "Docks", the Port-au-Prince part of the movie.
|progressive      = 1
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/947084-007-quantum-of-solace Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/947084-007-quantum-of-solace Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2008/11/11/quantum-of-solace-review-2 IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/quantum-of-solace Metacritic]|73/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2008/11/11/quantum-of-solace-review-2 IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/quantum-of-solace Metacritic]|73/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/james-bond-quantum-of-solace-review/1900-6200423/ GameSpot]|7/10}}
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|japan_rating_text = Violence
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21813
|serialsNTSCU      = SLUS-21813
|CRCsNTSCU        =
|CRCsNTSCU        = 5A6A935D
|releasedateNTSCU  = November 4, 2008
|releasedateNTSCU  = November 4, 2008
|statusNTSCU      = 2
|statusNTSCU      = 2
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-55345
|serialsPAL        = SLES-55345
|CRCsPAL          =
|CRCsPAL          = B43AC68E
|releasedatePAL    = October 31, 2008<br />November 19, 2008 <small>(Australia)</small><br />2009 <small>(Platinum)</small>
|releasedatePAL    = October 31, 2008<br />November 19, 2008 <small>(Australia)</small><br />2009 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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|Comments=Runs great. No slowdowns or graphical glitches at all.
|Comments=Runs great. No slowdowns or graphical glitches at all.
|Tester=CaptainErenB
|Tester=CaptainErenB
}}
{{TestingEntry
|Status=2
|Region=PAL-M5
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -3
** VU Cycle Stealing: 2
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 50-60 FPS, without freezes, brakes and bugs. After starting the game, the video in the gameplay of the game is slowed down, but this does not affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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==The gallery==
<gallery widths="175px" heights="100px">
007 Quantum of Solace-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA
007 Quantum of Solace-chern40+7(1).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA
007 Quantum of Solace-chern40+7(2).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA
007 Quantum of Solace-chern40+7(3).jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA
</gallery>




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