.hack//Infection Part 1

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Revision as of 00:26, 7 September 2020 by Odecif (talk | contribs) (Added Linux test run.)
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.hack//Infection Part 1

Game general and emulation properties:
ESRB rating: T (Mature Sexual Themes, Mild Language, Violence)
PEGI rating: 12+ (Bad Language, Violence)
GRB rating: 12
Widescreen patch available
Languages supported:
English: SLES-52237 & SLUS-20267 & SLUS-29042 & SLUS-28023
Japanese: SLPS-25121
German: SLES-52237
French: SLES-52237
Spanish: SLES-52237
Italian: SLES-52237
Korean: SLKA-25080
Region NTSC-U:
Serial numbers: SLUS-20267
SLUS-29042 (Regular Demo)
SLUS-28023 (Trade Demo)
Release date: February 10, 2003
CRCs: 38A894C6
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52237
Release date: March 26, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25121
SLKA-25080
SCPS-55029
Release date: June 20, 2002
October 22, 2003 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): CyberConnect2
Publisher(s): Bandai
Genre: Action, RPG
Wikipedia: Link
Game review links: GameRankings77/100, Metacritic75/100
Game description: As the outlaw player, Kite, you're on a mission of truth. In the virtual world of .hack Part 1: Infection, anything is possible and nothing is as it appears. Fight your way through contaminated levels of cyberspace as you take on and eliminate enemies, and unlock codes that will allow you to gate travel to even more environments. Gather clues about the mysterious .hack from the included Anime DVD in an effort to ultimately discover who or what's behind "The World."

.hack//Infection Part 1 is the prequel to .hack//Mutation Part 2


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
0.9.6 Default Default The game is fully playable when using the right settings: 1,5x; 2,0x or 3,0x Cycle Rate., INTC Sync Hack (experimental), Enable IOP x2 Cycle Sync Rate, Round Mode: Chop/Zero, Clamp Mode: None, Flush to Zero, Denormals are Zero, Drakoner
? ?
  • ?
  • ?
pre-0.9.7 Beta (r1888) GSdx (r2693)
  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.1.0 (r1853)
To get the game to run, it requires using r1888 with microVU 0 and 1 activated. The game can be run at full speed without using speedhacks. Having 2x Cycle Rate, INTC Sync Hack, and IOP Sync Hack does not seem to break the game, but it is highly recommanded that use as few speedhacks as possible. Using it when you experience speed problems. CKL
NTSC-U ?
  • Intel Pentium E5400 @ 3.60 GHz
  • NVIDIA GeForce 9600GT
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v02.00,

• The game can be run at full speed without using speedhacks. • Having Cycle Rate (3), INTC Sync Hack, and Wait Idle Loop Hack and mVU flag hack does not seem to break the game. Use them when you experience speed problems., Fine up to 4x native resolution.

Machina
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5604) GSdx SSE41 (r5580)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
PAL Windows
  • Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Automatic
  • Texture Filtering: Bilinear
  • Resolution: 3x Native
  • Mipmapping: Automatic
  • CRC Hack Level: Full
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic

</spoiler>

SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Interpolation: Hermite
  • Module: Xaudio 2
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

Plays at 60fps even with widescreen hack, disable all HW hacks in GSdx, otherwise it will be graphical issues Zerel


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? Arch 3.9.4
  • ?
  • ?
1.0.0 GSdx 0.1.16
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
BIOS: USA v01.60 Zanny
NTSC-U
  • Debian 8 Testing
  • Linux 4.1.6-amd64
  • Intel Core i5-3570K @ 3.40 GHz
  • NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB
1.3.1 (1094 gf062b0f) GSdx SSE2 1.0.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 4x
  • CRC Hack Level: Partial
  • Depth Emulation: Full
  • Accurate Date: ✓
  • Blending Unit Accuracy: High
  • Anisotropic Filtering: 16x

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0-Dev 1.1.0
•BIOS: Europe v02.00 (04/11/2004), Emulation Settings Preset: Safest

•Runs fullspeed •With default settings for SPU2-X sound constantly slows down and speeds up (yes, with constant 60 FPS). Setting Latency to 150-200 or disabling TimeStretch fixes it

Beta Version BY
PAL
  • Manjaro Budgie 20.1
  • Linux 5.4.60 amd64
  • Intel Core i5-6300HQ @ 2.30 GHz
  • NVIDIA GeForce GTX 960M
1.6.0 Stable GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: Native (PS2)
  • CRC Hack Level: Automatic (Default)
  • Accurate Date: ✓
  • Blending Unit Accuracy: Basic (Recommended)
  • Anisotropic Filtering: Off (Default)

</spoiler>

  • SPU2-X-Dev 2.0.0
  • OnePAD 20200505220805-Dev 1.3.0
  • BIOS: Europe v02.00 (04/11/2004), Emulation Settings Preset: Safe
  • Runs fullspeed
  • No issues for 3h of gameplay. Used PS4-controller connected via USB successfully for the entire testing period.
Odecif


Trivia

  • Original names: .hack//感染拡大 Vol.1 (SLPS-25121), .hack//감염확대 Vol.1 (SLKA-25080)
  • Also known as .hack//Kansen Kakudai Vol. 1 (JP), Dot Hack Kansen Kakudai Vol. 1 (JP)


Fixed Issues

Random crashes

  • Status: Fixed
  • Type: Major
  • Description: The game randomly crashes after playing for a while.
  • Workaround: Go to Config > Emulation Settings > VUs, and make sure VU0 and VU1 are both set to "MicroVU Recompiler", this is the default setting.

Broken shadows

  • Status: Fixed
  • Type: Minor
  • Description: Shadows are either missing or appear as a big garbage texture on the ground.
  • Workaround: This can be fixed in recent PCSX2 versions. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Make sure either "Hardware Depth" is enabled or that the "Disable Depth emulation" hardware hack is disabled(depending on the PCSX2 version). Alternatively set Render to any of the "(Software)" options.

Public compatibility forum links