.hack//Infection Part 1: Difference between revisions

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{{infobox
{{infobox
|image            = Dothack_infection_cover.jpg
|image            = Dothack_infection_cover.jpg
|caption          = .hack//Infection Part 1
|caption          =
|developer        = CyberConnect2
|developer        = CyberConnect2
|genre            = Action RPG
|publisher        = [[Bandai]]
|gameinfo          = A game in the ".hack" series.
|genre            = Action, RPG
|wikipedia        = [http://en.wikipedia.org/wiki/.hack_(video_game_series) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/.hack_(video_game_series) Link]
|reviewlinks      = [http://ps2.ign.com/objects/017/017477.html IGN]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/551240-hack-infection-part-1 Link]
|reviewscore      = 8.5/10
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/551240-hackinfection-part-1/index.html GameRankings]|77/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/hackinfection-part-1 Metacritic]|75/100}}
|gamefaqslink      = [http://www.gamefaqs.com/ps2/551240-hack-infection-part-1 Link]
|gameinfo          = As the outlaw player, Kite, you're on a mission of truth.  In the virtual world of ''.hack Part 1: Infection'', anything is possible and nothing is as it appears.  Fight your way through contaminated levels of cyberspace as you take on and eliminate enemies, and unlock codes that will allow you to gate travel to even more environments.  Gather clues about the mysterious ''.hack'' from the included Anime DVD in an effort to ultimately  discover who or what's behind "The World."
 
''.hack//Infection Part 1'' is the prequel to [[.hack//Mutation Part 2]]
<!-- General props -->
|widescreenpatch  = 1
|eu_rating        = 12+
|eu_rating_text    = Bad Language, Violence
|ko_rating        = 12
|na_rating        = T
|na_rating_text    = Mature Sexual Themes, Mild Language, Violence
<!-- Language props -->
|korean            = SLKA-25080
|korean            = SLKA-25080
|italian          = SLES-52237
|italian          = SLES-52237
Line 15: Line 25:
|german            = SLES-52237
|german            = SLES-52237
|japanese          = SLPS-25121
|japanese          = SLPS-25121
|english          = SLES-52237 & SLUS-20267
|english          = SLES-52237 & SLUS-20267 & SLUS-29042 & SLUS-28023
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 30: Line 40:
|releasedatePAL    = March 26, 2004
|releasedatePAL    = March 26, 2004
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 36: Line 46:
|serialsNTSCJ      = SLPS-25121<br />SLKA-25080<br />SCPS-55029
|serialsNTSCJ      = SLPS-25121<br />SLKA-25080<br />SCPS-55029
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = June 20, 2002<br />October 22, 2003
|releasedateNTSCJ  = June 20, 2002<br />October 22, 2003 <small>(Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 51: Line 61:
|GPU=?
|GPU=?
|Revision=0.9.6
|Revision=0.9.6
|Graphics=0.9.6
|Graphics=Default
|Sound=0.9.6
|Sound=Default
|Comments=The game is fully playable when using the right settings: 1,5x; 2,0x or 3,0x Cycle Rate., INTC Sync Hack (experimental), Enable IOP x2 Cycle Sync Rate, Round Mode: Chop/Zero, Clamp Mode: None, Flush to Zero, Denormals are Zero,  
|Comments=The game is fully playable when using the right settings: 1,5x; 2,0x or 3,0x Cycle Rate., INTC Sync Hack (experimental), Enable IOP x2 Cycle Sync Rate, Round Mode: Chop/Zero, Clamp Mode: None, Flush to Zero, Denormals are Zero,  
|Tester=Drakoner
|Tester=Drakoner
Line 62: Line 72:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=r1888
|Revision=pre-0.9.7 Beta (r1888)
|Graphics=GSDX r2693
|Graphics=GSdx (r2693)
|Sound=
|Sound=
* SPU2-X r2693 1.4.0
* SPU2-X 1.4.0 (r2693)
* Lilypad r1853 0.1.0
* LilyPad 0.1.0 (r1853)
|Comments=To get the game to run, it requires using r1888 with microVU 0 and 1 activated. The game can be run at full speed without using speedhacks. Having 2x Cycle Rate, INTC Sync Hack, and IOP Sync Hack does not seem to break the game, but it is highly recommanded that use as few speedhacks as possible. Using it when you experience speed problems.  
|Comments=To get the game to run, it requires using r1888 with microVU 0 and 1 activated. The game can be run at full speed without using speedhacks. Having 2x Cycle Rate, INTC Sync Hack, and IOP Sync Hack does not seem to break the game, but it is highly recommanded that use as few speedhacks as possible. Using it when you experience speed problems.  
|Tester=CKL
|Tester=CKL
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|CPU=Intel Pentium E5400 @ 3.60 GHz
|GPU=Geforce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSDX r4600
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X (r4600)
* Lilypad r4510
* LilyPad (r4510)
|Comments=BIOS: USA v02.00,  
|Comments=BIOS: USA v02.00,  
* The game can be run at full speed without using speedhacks.  
* The game can be run at full speed without using speedhacks.  
Line 90: Line 100:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5604
|Revision=1.1.0 (r5604)
|Graphics=GSdx 5580 SSE41
|Graphics=GSdx SSE41 (r5580)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs at 200% speed.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Automatic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at 60fps even with widescreen hack, disable all HW hacks in GSdx, otherwise it will be graphical issues
|Tester=Zerel
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
Line 111: Line 148:
|GPU=?
|GPU=?
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX 0.1.16
|Graphics=GSdx 0.1.16
|Sound=SPU2-X 2.0.0
|Sound=
|Comments=OnePAD 1.1.0 USA v01.60
* SPU2-X 2.0.0
* OnePAD 1.1.0
|Comments=BIOS: USA v01.60
|Tester=Zanny
|Tester=Zanny
}}
}}
Line 122: Line 161:
*Debian 8 Testing
*Debian 8 Testing
*Linux 4.1.6-amd64
*Linux 4.1.6-amd64
|CPU=Intel Core i5-3570K @ 3.40GHz
|CPU=Intel Core i5-3570K @ 3.40 GHz
|GPU=nVidia GeForce GTX 650 Ti BOOST 2GB
|GPU=NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB
|Revision=1.3.1-1094-gf062b0f
|Revision=1.3.1 (1094 gf062b0f)
|Graphics=GSdx (GCC 5.2.1, SSE2) 1.0.0
|Graphics=GSdx SSE2 1.0.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x
* CRC Hack Level: Partial
* Depth Emulation: Full
* Accurate Date: ✓
* Blending Unit Accuracy: High
* Anisotropic Filtering: 16x
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*OnePAD 0-Dev 1.1.0
* OnePAD 0-Dev 1.1.0
|Comments=
|Comments=
*BIOS: Europe v02.00 (04/11/2004)
*BIOS: Europe v02.00 (04/11/2004), Emulation Settings Preset: Safest
*OpenGL HW, 4x Native, Full Depth Emulation, Accurate Date, BUA: High, Anisotropic Filtering: 16x, CRC Level: Partial. Preset: Safest
*Runs fullspeed
*Runs fullspeed
*With default settings for SPU2-X sound constantly slows down and speeds up (yes, with constant 60 fps). Setting Latency to 150-200 or disabling TimeStretch fixes it
*With default settings for SPU2-X sound constantly slows down and speeds up (yes, with constant 60 FPS). Setting Latency to 150-200 or disabling TimeStretch fixes it
|Tester=Beta Version BY
|Tester=Beta Version BY
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=
*Manjaro Budgie 20.1
*Linux 5.4.60 amd64
|CPU=Intel Core i5-6300HQ @ 2.30 GHz
|GPU=NVIDIA GeForce GTX 960M
|Revision=1.6.0 Stable
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: Native (PS2)
* CRC Hack Level: Automatic (Default)
* Accurate Date: ✓
* Blending Unit Accuracy: Basic (Recommended)
* Anisotropic Filtering: Off (Default)
</spoiler>
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD 20200505220805-Dev 1.3.0
|Comments=
*BIOS: Europe v02.00 (04/11/2004), Emulation Settings Preset: Safe
*Runs fullspeed
*No issues for 3h of gameplay. Used PS4-controller connected via USB successfully for the entire testing period.
|Tester={{ForumUser|Odecif}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 143: Line 217:
* Also known as '''.hack//Kansen Kakudai Vol. 1''' (JP), '''Dot Hack Kansen Kakudai Vol. 1''' (JP)
* Also known as '''.hack//Kansen Kakudai Vol. 1''' (JP), '''Dot Hack Kansen Kakudai Vol. 1''' (JP)


==Known Issues==


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Random crashes
|IssueName=Random crashes
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=In old versions it would crash randomly after playing for a while.
|Description=The game randomly crashes after playing for a while.
|Workaround=Requires using microVU 0 and 1 as VU recompilers. Unknown if still needed but it is the default setting.
|Workaround=Go to Config > Emulation Settings > VUs, and make sure VU0 and VU1 are both set to "MicroVU Recompiler", this is the default setting.
}}
}}


{{Issue
{{Issue
|IssueName=Shadows
|IssueName=Broken shadows
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Shadows are either missing or appear as big garbage in the ground
|Description=Shadows are either missing or appear as a big garbage texture on the ground.
|Workaround=Use OpenGL with HW OGL Depth enabled.  
|Workaround=This can be fixed in recent PCSX2 versions. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Make sure either "Hardware Depth" is enabled or that the "Disable Depth emulation" hardware hack is disabled(depending on the PCSX2 version). Alternatively set Render to any of the "(Software)" options.
}}
}}



Revision as of 15:29, 10 September 2020

.hack//Infection Part 1

Game general and emulation properties:
ESRB rating: T (Mature Sexual Themes, Mild Language, Violence)
PEGI rating: 12+ (Bad Language, Violence)
GRB rating: 12
Widescreen patch available
Languages supported:
English: SLES-52237 & SLUS-20267 & SLUS-29042 & SLUS-28023
Japanese: SLPS-25121
German: SLES-52237
French: SLES-52237
Spanish: SLES-52237
Italian: SLES-52237
Korean: SLKA-25080
Region NTSC-U:
Serial numbers: SLUS-20267
SLUS-29042 (Regular Demo)
SLUS-28023 (Trade Demo)
Release date: February 10, 2003
CRCs: 38A894C6
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52237
Release date: March 26, 2004
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25121
SLKA-25080
SCPS-55029
Release date: June 20, 2002
October 22, 2003 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): CyberConnect2
Publisher(s): Bandai
Genre: Action, RPG
Wikipedia: Link
Game review links: GameRankings77/100, Metacritic75/100
Game description: As the outlaw player, Kite, you're on a mission of truth. In the virtual world of .hack Part 1: Infection, anything is possible and nothing is as it appears. Fight your way through contaminated levels of cyberspace as you take on and eliminate enemies, and unlock codes that will allow you to gate travel to even more environments. Gather clues about the mysterious .hack from the included Anime DVD in an effort to ultimately discover who or what's behind "The World."

.hack//Infection Part 1 is the prequel to .hack//Mutation Part 2


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
0.9.6 Default Default The game is fully playable when using the right settings: 1,5x; 2,0x or 3,0x Cycle Rate., INTC Sync Hack (experimental), Enable IOP x2 Cycle Sync Rate, Round Mode: Chop/Zero, Clamp Mode: None, Flush to Zero, Denormals are Zero, Drakoner
? ?
  • ?
  • ?
pre-0.9.7 Beta (r1888) GSdx (r2693)
  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.1.0 (r1853)
To get the game to run, it requires using r1888 with microVU 0 and 1 activated. The game can be run at full speed without using speedhacks. Having 2x Cycle Rate, INTC Sync Hack, and IOP Sync Hack does not seem to break the game, but it is highly recommanded that use as few speedhacks as possible. Using it when you experience speed problems. CKL
NTSC-U ?
  • Intel Pentium E5400 @ 3.60 GHz
  • NVIDIA GeForce 9600GT
0.9.8 GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v02.00,

• The game can be run at full speed without using speedhacks. • Having Cycle Rate (3), INTC Sync Hack, and Wait Idle Loop Hack and mVU flag hack does not seem to break the game. Use them when you experience speed problems., Fine up to 4x native resolution.

Machina
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5604) GSdx SSE41 (r5580)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
PAL Windows
  • Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Automatic
  • Texture Filtering: Bilinear
  • Resolution: 3x Native
  • Mipmapping: Automatic
  • CRC Hack Level: Full
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic

</spoiler>

SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Interpolation: Hermite
  • Module: Xaudio 2
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

Plays at 60fps even with widescreen hack, disable all HW hacks in GSdx, otherwise it will be graphical issues Zerel


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? Arch 3.9.4
  • ?
  • ?
1.0.0 GSdx 0.1.16
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
BIOS: USA v01.60 Zanny
NTSC-U
  • Debian 8 Testing
  • Linux 4.1.6-amd64
  • Intel Core i5-3570K @ 3.40 GHz
  • NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB
1.3.1 (1094 gf062b0f) GSdx SSE2 1.0.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 4x
  • CRC Hack Level: Partial
  • Depth Emulation: Full
  • Accurate Date: ✓
  • Blending Unit Accuracy: High
  • Anisotropic Filtering: 16x

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0-Dev 1.1.0
•BIOS: Europe v02.00 (04/11/2004), Emulation Settings Preset: Safest

•Runs fullspeed •With default settings for SPU2-X sound constantly slows down and speeds up (yes, with constant 60 FPS). Setting Latency to 150-200 or disabling TimeStretch fixes it

Beta Version BY
PAL
  • Manjaro Budgie 20.1
  • Linux 5.4.60 amd64
  • Intel Core i5-6300HQ @ 2.30 GHz
  • NVIDIA GeForce GTX 960M
1.6.0 Stable GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: Native (PS2)
  • CRC Hack Level: Automatic (Default)
  • Accurate Date: ✓
  • Blending Unit Accuracy: Basic (Recommended)
  • Anisotropic Filtering: Off (Default)

</spoiler>

  • SPU2-X-Dev 2.0.0
  • OnePAD 20200505220805-Dev 1.3.0
  • BIOS: Europe v02.00 (04/11/2004), Emulation Settings Preset: Safe
  • Runs fullspeed
  • No issues for 3h of gameplay. Used PS4-controller connected via USB successfully for the entire testing period.


Trivia

  • Original names: .hack//感染拡大 Vol.1 (SLPS-25121), .hack//감염확대 Vol.1 (SLKA-25080)
  • Also known as .hack//Kansen Kakudai Vol. 1 (JP), Dot Hack Kansen Kakudai Vol. 1 (JP)


Fixed Issues

Random crashes

  • Status: Fixed
  • Type: Major
  • Description: The game randomly crashes after playing for a while.
  • Workaround: Go to Config > Emulation Settings > VUs, and make sure VU0 and VU1 are both set to "MicroVU Recompiler", this is the default setting.

Broken shadows

  • Status: Fixed
  • Type: Minor
  • Description: Shadows are either missing or appear as a big garbage texture on the ground.
  • Workaround: This can be fixed in recent PCSX2 versions. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Make sure either "Hardware Depth" is enabled or that the "Disable Depth emulation" hardware hack is disabled(depending on the PCSX2 version). Alternatively set Render to any of the "(Software)" options.

Public compatibility forum links