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  • ...t 1 (safe), full fps with 2x native resolution. massive speed drop with 4x native (15-25 fps, because of 8600gt GPU) ...
    4 KB (421 words) - 10:32, 27 March 2024
  • ...Europe 1.50. UBW chant's text is pixelated. I play in DX11 hardware mode, native rendering resolution. * Internal Resolution: 5x Native ...
    3 KB (406 words) - 10:31, 27 March 2024
  • ...e moves between 90%-100% (54 FPS to 60 FPS) at 2x Native resolution; at 4x Native, drops to 70% (42 FPS) when zombies are present. Enable Half-Pixel Offset a ...
    3 KB (445 words) - 11:15, 6 March 2018
  • |Comments=OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes text * Native Resolution: 2560x1440 and 2880x1620 ...
    6 KB (766 words) - 06:05, 13 May 2024
  • |Comments=Playable, but slow. Mostly full speed at 3x native using D3D11. Extreme artefacting and vertical stripes in hardware mode; mus ...e software mode, or enable HW hacks and set Half Pixel Offset to 'Align to Native'. ...
    3 KB (445 words) - 15:34, 1 April 2024
  • * Internal Resolution: 4x Native ...y stable at full speed with 4x res. Some occasional stuttering, even on 1x native res. Set "Blending Accuracy" to "High" to fix the glitching ground textures ...
    3 KB (437 words) - 10:25, 27 March 2024
  • * Internal Resolution: 4x Native |Graphics=AVX2, Vulkan (at 8x Native) ...
    6 KB (703 words) - 03:49, 17 May 2024
  • ...pixel Offset to remove the lines between textures when using a larger than native resolution. * Resolution: 4x Native ...
    9 KB (1,120 words) - 05:05, 25 May 2024
  • ...=Game runs flawlessly at 60FPS at 5X native resolution. This game even has native wide screen support! Bios v 2.0 was used. ...
    4 KB (445 words) - 17:09, 18 April 2016
  • * Native Resolution: 1920x1080 and 2560x1440 007_NightFire-chern40+7.jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA ...
    7 KB (800 words) - 21:15, 14 May 2024
  • * Internal Resolution: 4x Native ...(Balanced). Goes ingame and runs fairly stable at full speed. No issues on native resolution. Visible lines in the menu and around the character boxes ingame ...
    4 KB (463 words) - 10:31, 27 March 2024
  • * Internal Resolution: 3x Native ...ing that breaks the ingame crosshair. So I would suggest either playing on native resolution or bearing with the glitchy text. I have played the first couple ...
    3 KB (461 words) - 10:26, 27 March 2024
  • * Internal Resolution: 4x Native * Native Resolution: 2880×1620 ...
    8 KB (992 words) - 10:27, 27 March 2024
  • *Native resolution/4x * Native Resolution: 2560x1440 and 2880×1620 ...
    9 KB (1,189 words) - 04:21, 16 May 2024
  • * Native Resolution: 1920x1080 and 2560x1440 Fahrenheit-Indigo_Prophecy-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resouliton (1440p), 16xAF, FXAA, widescreen patch ...
    6 KB (686 words) - 10:31, 27 March 2024
  • File:Pcsx2-qtx64-avx2_2022_11_26_23_09_42_562.jpeg| L.A. Rush running at 8x Native File:Pcsx2-qtx64-avx2_2022_11_26_23_11_26_559.jpeg| L.A. Rush running at 8x Native ...
    4 KB (475 words) - 10:31, 27 March 2024
  • * Native Resolution: 2560x1440 and 2880x1620 Cars-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch ...
    7 KB (841 words) - 10:25, 27 March 2024
  • ** Internal Resolution: 2x Native ** Internal Resolution: 3x Native ...
    5 KB (608 words) - 05:27, 13 May 2024
  • |Comments=Game looks great when upscaled 5x native resolution. No glitches at all when playing. Bios v 2.0 was used. GSdx Rend |Comments=DirectX 11 Hardware, 2x Native, Bilinear (PS2 Texture Filtering). Perfect ...
    4 KB (449 words) - 18:52, 16 June 2018
  • |Comments=GSDX CFLAGS="-march=native -mtune=native -mavx -o3" ...
    4 KB (449 words) - 19:07, 25 June 2018
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