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- ...iki>hooo atlast but way fucking gsdx-ogl i wanted something more powerfull with this 5000 revision something about speeding the core threads by 20%</nowiki : <nowiki>Stuck again at make with:</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- ...r1000 and r2000, you will have a very similar result for comits per day as with r3000 and r4000. Yes, on average the number of comits dayly is high, and it ...he EErec did, it uses only about 7 megs. Not sure how little it would use with the SpatialArrayReserve - probably not less than 2MB still.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>It works with PCSX2 now, renders normally I guess.</nowiki> ...or of EGL too) implementation, maybe one day it will be cross platform (ie with window).</nowiki> ...535 KB (78,475 words) - 16:25, 8 August 2015