User contributions for Krysto
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9 January 2015
- 01:0701:07, 9 January 2015 diff hist +4,815 N PCSX2 Documentation/Recompilers: All 'dems buzzwords? Created page with "''Originally written by Jake Stine'' There are a lot of buzzwords in emulator recompilation. Popular ones include: Intermediate Representation Intermediate Language Register..."
- 01:0601:06, 9 January 2015 diff hist +48 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:0501:05, 9 January 2015 diff hist +38 PCSX2 Documentation/Events o' Plenty No edit summary
- 01:0401:04, 9 January 2015 diff hist +4,148 N PCSX2 Documentation/Events o' Plenty Created page with "One of the less obvious things that has plagued Pcsx2's compatibility over the years is its event handling system. The system in place as of 0.9.6 is adequate for interpreter-..."
- 01:0401:04, 9 January 2015 diff hist +32 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:0201:02, 9 January 2015 diff hist +3,946 N PCSX2 Documentation/So maybe it's about time we explained VTLB Created page with "''Originally written by Jake Stine'' Zerofrog documented the concepts of Virtual Memory a few years back. So now I figure it's VTLB's turn, since it's the new exclusive memor..."
- 01:0201:02, 9 January 2015 diff hist +62 PCSX2 Documentation →Excerpts from the Developer's Blog
- 00:5400:54, 9 January 2015 diff hist +5,156 N PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores Created page with "''Originally written by ZeroFrog'' It was apparent early on the project that the GS plugin was going to be a big bottleneck during 3D scenes. It isn't that the GS plugin itse..."
- 00:5300:53, 9 January 2015 diff hist +59 PCSX2 Documentation →Excerpts from the Developer's Blog
- 00:4900:49, 9 January 2015 diff hist +11 PCSX2 Documentation/PCSX2 Optimization No edit summary
- 00:4800:48, 9 January 2015 diff hist 0 N File:Pcsx2-optimization.jpg No edit summary current
- 00:4800:48, 9 January 2015 diff hist +11,593 N PCSX2 Documentation/PCSX2 Optimization Created page with "''Originally written by ZeroFrog'' Many people have visited the forums giving ideas on how and where Pcsx2 should be optimized. While most ideas sound solid on the outside, t..."
- 00:4700:47, 9 January 2015 diff hist +37 PCSX2 Documentation →Excerpts from the Developer's Blog
- 00:4500:45, 9 January 2015 diff hist +9,062 N PCSX2 Documentation/64-bit Recompilation Created page with "''Originally written by ZeroFrog'' Many 64 bit architectures have been proposed; however, the x86-64 (aka AMD64) architecture has picked up a lot of speed since its initial p..."
- 00:4400:44, 9 January 2015 diff hist +39 PCSX2 Documentation →Excerpts from the Developer's Blog
8 January 2015
- 23:5323:53, 8 January 2015 diff hist −1 PCSX2 Documentation/Virtual Memory No edit summary
- 23:5323:53, 8 January 2015 diff hist +6 PCSX2 Documentation/Virtual Memory No edit summary
- 23:5223:52, 8 January 2015 diff hist 0 N File:Vmem.jpg No edit summary current
- 23:5123:51, 8 January 2015 diff hist +4 PCSX2 Documentation/Virtual Memory No edit summary
- 23:5123:51, 8 January 2015 diff hist −53 PCSX2 Documentation/Virtual Memory No edit summary
- 23:5023:50, 8 January 2015 diff hist +4,773 N PCSX2 Documentation/Virtual Memory Created page with "''Originally written by ZeroFrog'' The Playstation 2 uses co-processor 0 to implement virtual paging. Even without COP0, the Playstation 2 memory map is pretty complex and th..."
- 23:4923:49, 8 January 2015 diff hist +30 PCSX2 Documentation →Excerpts from the Developer's Blog
- 23:4823:48, 8 January 2015 diff hist −1 PCSX2 Documentation/Nightmare on Floating-Point Street No edit summary
- 23:4723:47, 8 January 2015 diff hist +26 PCSX2 Documentation/Nightmare on Floating-Point Street No edit summary
- 23:4323:43, 8 January 2015 diff hist +36 PCSX2 Documentation/Nightmare on Floating-Point Street No edit summary
- 23:4323:43, 8 January 2015 diff hist +3,352 N PCSX2 Documentation/Nightmare on Floating-Point Street Created page with "It is very hard to emulate the floating-point calculations of the R5900 FPU and the Vector Units on an x86 CPU because the Playstation 2 does not follow the IEEE standard. Mul..."
- 23:4123:41, 8 January 2015 diff hist +52 PCSX2 Documentation →Excerpts from the Developer's Blog
- 23:3923:39, 8 January 2015 diff hist −1 PCSX2 Documentation/WxWidgets Coding Strategies →Guidelines when Using Windows/Linux Specific Code
- 23:3923:39, 8 January 2015 diff hist +51 PCSX2 Documentation/WxWidgets Coding Strategies →Guidelines when Using Windows/Linux Specific Code
- 23:3723:37, 8 January 2015 diff hist +35 PCSX2 Documentation/WxWidgets Coding Strategies →Be Careful when Sending Events to Other Windows
- 23:3623:36, 8 January 2015 diff hist +24 PCSX2 Documentation/WxWidgets Coding Strategies →Be Careful when Sending Events to Other Windows
- 23:3523:35, 8 January 2015 diff hist +77 PCSX2 Documentation/WxWidgets Coding Strategies →Core/VM and UI Threading
- 23:3323:33, 8 January 2015 diff hist −8 PCSX2 Documentation/WxWidgets Coding Strategies →wxPanelWithHelpers
- 23:3323:33, 8 January 2015 diff hist +4 PCSX2 Documentation/WxWidgets Coding Strategies →wxPanelWithHelpers
- 23:3223:32, 8 January 2015 diff hist +2 PCSX2 Documentation/WxWidgets Coding Strategies →Maintain 'Emulation Core' and 'User Interface' Separation
- 23:3223:32, 8 January 2015 diff hist +8 PCSX2 Documentation/WxWidgets Coding Strategies →wxPanelWithHelpers
- 23:3123:31, 8 January 2015 diff hist +57 PCSX2 Documentation/WxWidgets Coding Strategies →Utilizing GUI Components
- 23:3023:30, 8 January 2015 diff hist 0 PCSX2 Documentation/WxWidgets Coding Strategies →Guidelines
- 23:2923:29, 8 January 2015 diff hist 0 PCSX2 Documentation/WxWidgets Coding Strategies →Guidelines
- 23:2823:28, 8 January 2015 diff hist +1 PCSX2 Documentation/WxWidgets Coding Strategies →Guidelines
- 23:2623:26, 8 January 2015 diff hist +15 PCSX2 Documentation/WxWidgets Coding Strategies No edit summary
- 23:2523:25, 8 January 2015 diff hist +414 PCSX2 Documentation/WxWidgets Coding Strategies No edit summary
- 23:1923:19, 8 January 2015 diff hist −20 PCSX2 Documentation/WxWidgets Coding Strategies No edit summary
- 23:1623:16, 8 January 2015 diff hist −1 PCSX2 Documentation/How to Create Useful and Valid Issues No edit summary
- 23:1623:16, 8 January 2015 diff hist −2 PCSX2 Documentation/How to Create Useful and Valid Issues No edit summary
- 23:1623:16, 8 January 2015 diff hist −5 PCSX2 Documentation/How to Create Useful and Valid Issues No edit summary
- 23:1623:16, 8 January 2015 diff hist −1 PCSX2 Documentation/How to Create Useful and Valid Issues No edit summary
- 23:1523:15, 8 January 2015 diff hist +1 PCSX2 Documentation/How to Create Useful and Valid Issues No edit summary
- 23:1523:15, 8 January 2015 diff hist +4 PCSX2 Documentation/How to Create Useful and Valid Issues No edit summary
- 23:1323:13, 8 January 2015 diff hist +149 PCSX2 Documentation/Git Survival Guide →Git use case example