Harry Potter and the Prisoner of Azkaban: Difference between revisions
Harry Potter and the Prisoner of Azkaban (view source)
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65612<br />SLKA-25172 <small>(Korea)</small> | |serialsNTSCJ = SLPM-65612<br />SLKA-25172 <small>(Korea)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = A8901AD6<br />99A8B4FF <small>(Korea) | ||
|releasedateNTSCJ = June 26, 2004<br />July 8, 2004 <small>(Korea)</small> | |releasedateNTSCJ = June 26, 2004<br />July 8, 2004 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U/K<br /> | ||
|OS=Windows 8.1, | PAL-M5 | ||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision= | |Revision=v1.7.0-dev-1996 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: OpenGL (Hardware) | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 | * Native Resolution: 1920x1080 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: | * Anisotropic Filtering: 16x | ||
* CRC | * CRC Hack Level: Aggressive | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* Enable HW Hacks: Frame Buffer Conversion | * '''Enable HW Hacks:''' | ||
** Frame Buffer Conversion | |||
* FXAA Shader | |||
* Widescreen patch | * Widescreen patch | ||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments= | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) 50-60 FPS, without freezes and bugs. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
<!-- | <!-- | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | |||
{{Issue | |||
|IssueName=Game still crashes at title screen. | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The game doesn't display the FMVs properly and has issues with other screens like the pause screen. | |||
|Workaround=In 1.6 go to Config > Video(GS) > Plugin Settings > Enable Large Framebuffer. In 1.7 go to Config > Graphics > Disable Conservative Framebuffer. Note you can only change this when the Internal Resolution is not Native. | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
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|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=585955#pid585955 patch] makes the game playable. | |Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=585955#pid585955 patch] makes the game playable. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Graphic corruption | |IssueName=Graphic corruption | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
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#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack. | #As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack. | ||
#For older versions use Direct3D with Partial CRC Hack Level. | #For older versions use Direct3D with Partial CRC Hack Level. | ||
}} | |||
{{Issue | |||
|IssueName=Vif1: Unknown VifCmd! | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Anytime you start a new game or load a savegame, the game may freeze with a bunch of “Vif1: Unknown VifCmd!” messages, even if the cut-scene has already started. | |||
|Workaround=Fixed in emulator build v1.7.0 dev-1996 and this problem in the console log and in game was no longer repeated. For older versions: do not extend VU Cycle Stealing to the end, because this may cause the game to freeze in gameplay. | |||
}} | |||
==Gameplay Screenshots== | ==Gameplay Screenshots== | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
File:HP_POA.jpg|v1. | File:HP_POA.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
File:HP_POA-2.jpg|v1. | File:HP_POA-2.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
File:HP_POA-3.jpg|v1. | File:HP_POA-3.jpg|v1.7.0 dev-1996, 3x Native Resolution (1080p), 16xAF, FXAA, widescreen patch | ||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Harry-Potter-and-the-Prisoner-of-Azkaban-SLES-52440-E Harry Potter and the Prisoner of Azkaban (SLES 52440) (E)]}} | *[http://forums.pcsx2.net/Thread-Harry-Potter-and-the-Prisoner-of-Azkaban-SLES-52440-E Harry Potter and the Prisoner of Azkaban (SLES 52440) (E)]}} |