Urban Freestyle Soccer: Difference between revisions
added test info
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{{infobox | {{infobox | ||
|image = Cover_Freestyle_Street_Soccer.jpg | |image = Cover_Freestyle_Street_Soccer.jpg | ||
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = February 13, 2004 | |releasedatePAL = February 13, 2004 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Windows 10 | ||
|CPU= | |CPU=i5 9600k @ 3.7Ghz | ||
|GPU= | |GPU=Radeon RX Vega 56 | ||
|Revision= | |Revision=1.7.0 (dev-1258-g2eb6d9a0f) | ||
|Graphics= | |Graphics=GSdx 20210510170259 (MSVC 19.26 AVX2/AVX2) 1.2.0 | ||
|Sound= | |Sound=Default | ||
|Comments=This | |Comments=Runs fullspeed. D3D and OpenGL have visual glitches with characters leaving half-transparent black trail on screen. This can be fixed by enabling 'Auto Flush' H/W hack in GSdx or by using software rendering. No other visible issues apart from that. | ||
|Tester= | |Tester=SV | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |