Baldur's Gate: Dark Alliance: Difference between revisions
no edit summary
Karasuhebi (talk | contribs) mNo edit summary |
Karasuhebi (talk | contribs) No edit summary |
||
Line 150: | Line 150: | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments= | |Comments=4 GB patched. 60 FPS almost all of the time. -Texture filtering = Bilinear forced - 3xNative rez - 8-bit Texture on - Large Framebuffer on - Anisotropic x16 - Accurate Blending = None - Fast Texture invalidation on - Half-pixel offset = Special (Texture). With those settings the police characters are more visible and fire won't slow the emulation. Played half the game in coop dwarf/mage with no problems. | ||
|Tester=Nabushi | |Tester=Nabushi | ||
}} | }} |