Disney/Pixar Ratatouille: Difference between revisions
This issue is fixed.
CaptainErenB (talk | contribs) (Forgot to change the PAL status on Windows from my previous edit.) |
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|publisher = [[THQ]] | |publisher = [[THQ]] | ||
|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Ratatouille_%28video_game%29 Link] | ||
|gameinfo = Players relive the film's most thrilling moments as they assume the role of Remy, a young rat who dreams of becoming a great French chef, despite the obvious problem of being a rat. From the underground sewers to the bustling streets of Paris, players dash, glide and slide through 6 action-packed worlds filled with dangerous enemies, heists and perilous missions. Players can go head-to-head with their friends in multiplayer mini-games or navigate their way through a sensational rat race that turns the culinary world of Paris upside down.<br /> | |gameinfo = Players relive the film's most thrilling moments as they assume the role of Remy, a young rat who dreams of becoming a great French chef, despite the obvious problem of being a rat. From the underground sewers to the bustling streets of Paris, players dash, glide and slide through 6 action-packed worlds filled with dangerous enemies, heists and perilous missions. Players can go head-to-head with their friends in multiplayer mini-games or navigate their way through a sensational rat race that turns the culinary world of Paris upside down.<br /> | ||
The game fallows the same plot as the movie. In this version, Remy can't swim, but he can use a raft to paddle when the player uses the analog stick. This video game only has 13 levels. Dreamworlds are bonus levels in which Remy falls asleep and dreams of a land of food. If the player loses all lives of falling Remy wakes up. The Dreamworld can be accessed when a mission is completed. There are usually 3 dreamworlds in each level. There are also levels in which Remy slides a pipe. | The game fallows the same plot as the movie. In this version, Remy can't swim, but he can use a raft to paddle when the player uses the analog stick. This video game only has 13 levels. Dreamworlds are bonus levels in which Remy falls asleep and dreams of a land of food. If the player loses all lives of falling Remy wakes up. The Dreamworld can be accessed when a mission is completed. There are usually 3 dreamworlds in each level. There are also levels in which Remy slides a pipe. | ||
|gamefaqslink = [ | |widescreen = 1 | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/936571-disney-pixar-ratatouille Link] | |||
|numberofplayers = 4 | |numberofplayers = 4 | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2007/07/31/ratatouille-review-6 IGN]|6.5/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2007/07/31/ratatouille-review-6 IGN]|6.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/disneypixar-ratatouille Metacritic]|65/100}} | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|ko_rating = ALL | |ko_rating = ALL | ||
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|GPU=AMD Radeon 530 | |GPU=AMD Radeon 530 | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |Graphics=GSdx 1.2.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 2x Native | * Internal Resolution: 2x Native | ||
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* Anisotropic Filtering: Off | * Anisotropic Filtering: Off | ||
* CRC Hack Level: Automatic | * CRC Hack Level: Automatic | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs fine. There is no FPS drop that effects the gameplay at all but there is a major FPS drop during the loading screens. | |Comments=Runs fine. There is no FPS drop that effects the gameplay at all but there is a major FPS drop during the loading screens. | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== Known Issues == | |||
{{noknown}} | |||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Color layer blend ghosting | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=When upscaling you can see some sort of color layer that's supposed to blend over all surfaces to make them more vibrant being considerably offset from its correct position. | ||
|Workaround= | |Workaround=Fixed via the GameDB in the latest nightly versions of PCSX2. For older versions, set Half-Pixel Offset to "Special (Texture - aggressive)". The extra vibrancy is not lost. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Ratatouille-SLUS-21541-U--28935 Ratatouille (SLUS 21541) (U)]}} |