Darkwatch: Difference between revisions
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|Sound= | |Sound= | ||
* SPU2-X-Dev 2.0.0 | * SPU2-X-Dev 2.0.0 | ||
* OnePAD | * OnePAD Dev 1.3.0 | ||
|Comments=Runs fine for the most part with solid 60FPS and all default settings. Maybe dips or spikes to the 50's, but not sure. Haven't been watching or recording FPS. | |Comments=Runs fine for the most part with solid 60FPS and all default settings. Maybe dips or spikes to the 50's, but not sure. Haven't been watching or recording FPS. | ||
|Tester=Corrine Alastor | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Manjaro Linux 64-bit | |||
|CPU=Ryzen 5 2600X @3.60Ghz | |||
|GPU=RX 5700 XT XFX RAW II | |||
|Revision=1.7.0-dev-154-g543bb2270 Compiled August 8th, 2020 | |||
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
** 4x Internal Resolution (2K/1440p) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X-Dev 2.0.0 | |||
* OnePAD Dev 1.3.0 | |||
|Comments=Runs perfectly and no longer has the crashing issue from 1.6.0 :D | |||
|Tester=Corrine Alastor | |Tester=Corrine Alastor | ||
}} | }} | ||
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|Description=The game freezes during the loading screen of the level "The Morning After". | |Description=The game freezes during the loading screen of the level "The Morning After". | ||
|Workaround=Set the EE Cyclerate to 130% in the Speed hacks menu. | |Workaround=Set the EE Cyclerate to 130% in the Speed hacks menu. | ||
}} | |||
{{Issue | |||
|IssueName=Crash/CTD at the end of the level "Baptism of Fire" | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The game crashes/CTD's at the end of the mission. | |||
|Workaround=Update to latest 1.7.0-git version. | |||
}} | }} | ||