Shin Megami Tensei: Nocturne: Difference between revisions
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WulfyStylez (talk | contribs) (Squash the blur issue once and for all, hopefully !) |
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|IssueName=Game Blurry | |IssueName=Game Blurry | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. | |Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones. | ||
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed in one of two ways - set GSdx's CRC Hack Level to Aggressive, or alternatively apply the following patch: | |Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed in one of two ways - set GSdx's CRC Hack Level to Aggressive, or alternatively apply the following patch: | ||
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// Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes) | // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes) | ||
patch=0,EE,0012AC08,word,03E00008 | patch=0,EE,0012AC08,word,03E00008 | ||
// Remove Motion Blur | |||
patch=1,EE,202FC0E4,word,00000000 // 00000001 | |||
</pre> | </pre> | ||
</spoiler> | </spoiler> |