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{{infobox | {{infobox | ||
|image = Resident Evil 4 (NTSC-U).jpg | |image = Resident Evil 4 (NTSC-U).jpg | ||
|caption = NTSC- | |caption = NTSC-J cover | ||
|developer = Capcom | |developer = Capcom | ||
|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
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|wikipedia = [https://en.wikipedia.org/wiki/Resident_Evil_4 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Resident_Evil_4 Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/925156-resident-evil-4 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/925156-resident-evil-4 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2005/01/07/resident-evil-4-7 IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-4 Metacritic]|96/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-4-review/1900-6136415 GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_res4_ps2 Eurogamer]|9/10}} | ||
|gameinfo = Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button. | |gameinfo = Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button. | ||
<!-- General props --> | <!-- General props --> | ||
|widescreenpatch = 1 | |||
|widescreen = 1 | |widescreen = 1 | ||
|progressive = 1 | |progressive = 1 | ||
|ko_rating = 18 | |ko_rating = 18 | ||
|japan_rating = D | |japan_rating = D | ||
|japan_rating_text = Violence | |||
|eu_rating = 18+ | |eu_rating = 18+ | ||
|eu_rating_text = Violence | |eu_rating_text = Violence | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small> | |serialsNTSCJ = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small> | ||
|CRCsNTSCJ = 60FA8C69 | |CRCsNTSCJ = 60FA8C69<br />66729161 <small>(Korea)</small> | ||
|releasedateNTSCJ = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small> | |releasedateNTSCJ = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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|GPU=ATI Radeon HD 5850 | |GPU=ATI Radeon HD 5850 | ||
|Revision=0.9.9 (r5128) | |Revision=0.9.9 (r5128) | ||
< | <!-- | ||
* Automatic Gamefixes: Enabled | * Automatic Gamefixes: Enabled | ||
* Speedhacks: | * Speedhacks: | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 (r5133) | |Graphics=GSdx 0.1.16 (r5133) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 5x Native | * Internal Resolution: 5x Native | ||
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* Configure Hacks: | * Configure Hacks: | ||
** Half-pixel Offset: Enabled | ** Half-pixel Offset: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r5112) | * SPU2-X 2.0.0 (r5112) | ||
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|GPU=NVIDIA GeForce GTX 780 | |GPU=NVIDIA GeForce GTX 780 | ||
|Revision=1.1.0 (r5764) | |Revision=1.1.0 (r5764) | ||
< | <!-- | ||
* EE/IOP: | * EE/IOP: | ||
** Clamping mode: Normal | ** Clamping mode: Normal | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|GPU=AMD Radeon HD 5850 @ 1024 MB | |GPU=AMD Radeon HD 5850 @ 1024 MB | ||
|Revision=1.3.0 (git 14-Jun-2014) | |Revision=1.3.0 (git 14-Jun-2014) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** INTC Spin Detection: Enabled | ** INTC Spin Detection: Enabled | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 SSE41 | |Graphics=GSdx 0.1.16 SSE41 | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon HD 7850 | |GPU=AMD Radeon HD 7850 | ||
|Revision=1.3.1 (git r10) | |Revision=1.3.1 (git r10) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 1 | ** EE Cyclerate: 1 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 SSE4 | |Graphics=GSdx 0.1.16 SSE4 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Custom Resolution: 2560x1440 | * Custom Resolution: 2560x1440 | ||
* Shader Configuration: | * Shader Configuration: | ||
** FXAA: Enabled | ** FXAA: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
< | <!-- | ||
* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 150ms | * Latency: 150ms | ||
* Synchronizing Mode: TimeStretch | * Synchronizing Mode: TimeStretch | ||
--> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | |Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7 8750H @ 2.20 GHz | |||
|GPU=NVIDIA GeForce GTX 1060 6GB | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA 1.60. Runs at 60 fps at all times at 4x resolution. Game freezes every minute or two and at every cutscene for about 3-5 seconds on PCSX2 1.6.0 no matter what settings are set. | |||
|Tester=Phiftyopz | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-M5 | |||
|OS=Windows 10 Home, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.2916 | |||
<!-- | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: -1 | |||
** VU Cycle Stealing: 1 | |||
** mVU Flag Hack: Enabled | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: OpenGL or Vulkan | |||
* Native Resolution: 2560x1440 and 2880x1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
* SPU2-X | |||
* LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
<!-- | <!-- | ||
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* Also known as '''BioHazard 4''' (JP) | * Also known as '''BioHazard 4''' (JP) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
* There is a fan-made [https://www.re4hd.com/?p=9421 Resident Evil 4 HD Project] which you can use to improve textures and models of the PC version of the game. | |||
== | ==Fixed Issues== | ||
{{Issue | |||
|IssueName=Black Borders | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Constant black borders during gameplay regardless of aspect ratio. | |||
|Workaround=Enable "Screen Offsets" in the "Graphics" tab. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Constant Vibration | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
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|IssueName=Bad Rendering of Infrared Scope | |IssueName=Bad Rendering of Infrared Scope | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=A pink texture will cover the whole infrared scope instead of | |Description=A pink texture will cover the whole infrared scope instead of thermal vision. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Floating | |IssueName=Floating Flame Sprites | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them. | |Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Minor | |IssueName=Minor Lines Shading Bug | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=During gameplay line shading bugs appear in screen. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
Resident_Evil_4-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | |||
Resident_Evil_4-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA | |||
Resident_Evil_4-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA | |||
File:Resident_Evil_4_Forum_5.jpg|<small>Resident Evil 4 (SLES 53702)</small> | File:Resident_Evil_4_Forum_5.jpg|<small>Resident Evil 4 (SLES 53702)</small> | ||
File:Resident_Evil_4_Forum_6.jpg|<small>Resident Evil 4 (SLES 53702)</small> | File:Resident_Evil_4_Forum_6.jpg|<small>Resident Evil 4 (SLES 53702)</small> |