Ratchet & Clank: Going Commando: Difference between revisions
Expanded information about the Megaturret Glove issue.
(The megaturret bug is fixed, I used PCSX2 v1.5.0-dev-3288-g33f4f0459 when I was playing and I didn't encounter it.) |
(Expanded information about the Megaturret Glove issue.) |
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|Comments=Used all recommended speedhacks. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | |Comments=Used all recommended speedhacks. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | ||
|Tester=Clank | |Tester=Clank | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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|Comments=Runs perfectly fine, hardware mipmapping is amazing and works very well! No slowdowns thus far at all. Only had 1 crash, and it happened when the game was flying/loading to Endako when visiting a second time. | |Comments=Runs perfectly fine, hardware mipmapping is amazing and works very well! No slowdowns thus far at all. Only had 1 crash, and it happened when the game was flying/loading to Endako when visiting a second time. | ||
|Tester={{ForumUser|TJ8}} | |Tester={{ForumUser|TJ8}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=AMD Ryzen 1700 @ 3.40 GHz | |||
|RAM=16 GB DDR4 @2933 MHz (16-17-17-35) | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=v1.5.0 (dev-3291) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Preset: 2 - Safe | |||
* MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Interlacing: Automatic | |||
* Texture Filtering: Bilinear (PS2) | |||
* Allow 8 bits textures: Disabled | |||
* Large Framebuffer: Disabled | |||
* Internal Resolution: 3x Native (~1080p) | |||
* Anisotropic Filtering: Off | |||
* Mipmapping: Automatic | |||
* Automatic CRC Level: Automatic | |||
* Accurate Blending: Basic | |||
* HW Hacks: Disabled | |||
* Texture Filtering of Display: Enabled | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as the pause menu being completely opaque. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11. | |||
|Tester=TheTechnician27 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName=Megaturret Glove's turrets don't work | |IssueName=Megaturret Glove's turrets don't work | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. | |Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version. | ||
|Workaround=There's no known solution. | |Workaround=There's no known solution. If you want to avoid this issue, you'll have to stick to the U.S. version for the time being. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
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|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | |Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |