Metal Gear Solid 2: Substance: Difference between revisions
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|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|au_rating = MA | |||
|au_rating_text = Medium level Animated violence | |||
|japan_rating = C | |japan_rating = C | ||
|ko_rating = 18 | |ko_rating = 18 | ||
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== Known Issues == | == Known Issues == | ||
{{Issue | |||
|IssueName=Transparency issue | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective. | |||
|Workaround=No known solution. | |||
}} | |||
{{Issue | |||
|IssueName=left side is blurred during cutscenes. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. | |||
|Workaround=Use Software mode. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=color issue | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some skin textures are darker than normal. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | |||
|Workaround= | }} | ||
{{Issue | |||
|IssueName=The skateboard mini-game isn't working. | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=when opening the skateboard mini-game, PCSX2 will show an error message. | |||
|Workaround=Don't use widescreen hack. | |||
}} | }} | ||
{{Issue | |||
|IssueName= Serious slowdown during The skateboard mini-game | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=This mini-game is really performance heavy | |||
|Workaround= Use software mode. | |||
}} | |||
{{Issue | |||
|IssueName= Broken texture in The skateboard mini-game | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= After falling once from the skateboard the texture of the new skateboard will become broken | |||
|Workaround= Use software mode before starting the mini-game. | |||
}} | |||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName=Taking pictures fails | |IssueName=Taking pictures fails | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=During missions | |Description=During missions that require taking pictures, taking the (usually right) pictures fails. | ||
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | |Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The enemy bodies sometimes fall before you release them while dragging. | |Description=The enemy bodies sometimes fall before you release them while dragging. | ||
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | |Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Sometimes aiming a gun just makes the arm twitch. | |Description=Sometimes aiming a gun just makes the arm twitch. | ||
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | |Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Glitched textures can cause a character to become translucent in certain rooms. | |Description=Glitched textures can cause a character to become translucent in certain rooms. | ||
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to " | |Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option). | ||
}} | }} | ||