Crash Twinsanity: Difference between revisions
→Known Issues
("Messed up polygons on character models" Is fixed.) |
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65801<br />SCAJ-20111 | |serialsNTSCJ = SLPM-65801<br />SCAJ-20111 | ||
|CRCsNTSCJ =0CA02D02 | |CRCsNTSCJ = 0CA02D02 | ||
|releasedateNTSCJ = December 9, 2004 | |releasedateNTSCJ = December 9, 2004 | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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|GPU=Nvidia Geforce GTX 1050 | |GPU=Nvidia Geforce GTX 1050 | ||
|Revision=1.5.0-20190517234655 | |Revision=1.5.0-20190517234655 | ||
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0 | |Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0 | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | == Known Issues == | ||
{{Issue | |||
|IssueName=Line appears where Level of Detail boundary is | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | |||
|Workaround=Stay in Native resolution when using a hardware renderer. (Partial solution) Or, set Half Pixel Offset to Normal. Or, set Skipdraw to 3-3 (this will also cause shadows to disappear). Or, switch GSdx to Software mode (press F9). | |||
}} | |||
{{Issue | {{Issue | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Every character model is partially garbled. | |Description=Every character model is partially garbled. | ||
|Workaround= | |Workaround=Fixed in recent (v1.5.0) builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally. | ||
}} | }} | ||