Gran Turismo 4: Difference between revisions
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(Full Clamping Mode didn't solve the issue in your case?) |
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|Tester=ZestoOnyx | |Tester=ZestoOnyx | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1 | |||
|CPU=AMD FX-6300 @ 4.4 GHz | |||
|GPU=AMD Radeon HD 7870 | |||
|Revision=1.5.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 2 | |||
** VU Cycle Stealing: 1 | |||
** MTVU: ✓ | |||
** mVU Hack: ✓ | |||
*EE/IOP: | |||
**Clamping mode: Full | |||
*VU: | |||
**Clamping mode: Extra | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
* Qemu USB Driver 0.4.3 (Logitech G29) | |||
|Comments=Runs at full speed. Using above 3X native gives weird stuttering issues. Using 480p mode with Shadeboost enabled to compensate. At these settings the game is absolutely stable: Renderer: Direct3D11 (Hardware), Interlacing (F5): Bob tff, Texture Filtering: Bilinear (PS2), Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Mipmapping: Basic (Fast), CRC Hack Level: Automatic (Default), (✓) Allow 8-Bit Textures. EE/IOP: Clamping Mode "Full", VU: Clamping mode "Extra". License tests require these two to be at their stock settings. | |||
|Tester=lolled132 | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
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# Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the VRAM spikes when enabled. | # Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the VRAM spikes when enabled. | ||
# To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9. | # To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9. | ||
# | # To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only. | ||
}} | }} | ||
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|Description=Missing ground textures and/or textures in the distance flicker. | |Description=Missing ground textures and/or textures in the distance flicker. | ||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings. | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings. | ||
}} | }} | ||
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== Fixed Issues == | == Fixed Issues == | ||
{{Issue | |||
|IssueName=Effects visible through objects | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Car headlights, smoke and dust effects are seen through objects. | |||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High". | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Game doesn't load past copyright screen. | |IssueName=Game doesn't load past copyright screen. | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In-game brightness or contrast values do not work properly in-game. | |Description=In-game brightness or contrast values do not work properly in-game. | ||
|Workaround=This | |Workaround=This has been resolved in recent v1.5.0 git builds. CRC hack level should be left on Automatic. For older versions set in game brightness/contrast to 0 or alternatively switch to software rendering. | ||
}} | }} | ||