Ace Combat 5: The Unsung War: Difference between revisions
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{{infobox | {{infobox | ||
|image = Ac5box.jpg | |image = Ac5box.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Project Aces | |developer = Project Aces | ||
|publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (AS, KO), [[Sony|SCEE]] (EU) | |publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (AS, KO), [[Sony|SCEE]] (EU) | ||
|genre = Simulation | |genre = Simulation | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link] | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/562459-ace-combat-5-the-unsung-war Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/562459-ace-combat-5-the-unsung-war/index.html GameRankings]|85/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}} | |||
|gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | |gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | ||
| | <!-- General props --> | ||
|widescreen = 1 | |||
|widescreenpatch = 1 | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|eu_rating_text = Bad Language, Violence | |||
|na_rating = T | |||
|na_rating_text = Mild Language, Violence | |na_rating_text = Mild Language, Violence | ||
|ko_rating = ALL | |ko_rating = ALL | ||
|japan_rating = A | |japan_rating = A | ||
<!-- Language props --> | |||
|italian = SCES-52424 | |italian = SCES-52424 | ||
|spanish = SCES-52424 | |spanish = SCES-52424 | ||
|french = SCES-52424 | |french = SCES-52424 | ||
|german = SCES-52424 | |german = SCES-52424 | ||
|japanese = SLPS-73218 & SLUS-20851 & | |japanese = SLPS-73218 & SLUS-20851 & SLPS-25418 | ||
|english = SLUS-20851 & SCES-52424 & SLUS-20851GH | |english = SLUS-20851 & SCES-52424 & SLUS-20851GH | ||
|korean = SCKA-20042 | |korean = SCKA-20042 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=AMD Phenom II | |CPU=AMD Phenom II X4 965 BE | ||
|GPU=AMD 6950 2 | |GPU=AMD Radeon HD 6950 @ 2 GB | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics=GSdx r4600 | |Graphics=GSdx (r4600) | ||
|Sound= | |Sound= | ||
* SPU2-X r4600 | * SPU2-X (r4600) | ||
* LilyPad r4600 | * LilyPad (r4600) | ||
|Comments=BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, | |Comments=BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen. | ||
|Tester=HomerPepsi | |Tester=HomerPepsi | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5517 | |Revision=1.1.0 (r5517) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Status goes from | |Comments=Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.2.0 r5919 | |Revision=1.2.0 (r5919) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5912) | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X 2.0.0 (r5893) | ||
*LilyPad | * LilyPad 0.11.0 (r5822) | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=Sapphire R9 290X | |GPU=Sapphire Radeon R9 290X @ 4 GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r5875) | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | * SPU2-X (r5875) | ||
* | * LilyPad 0.11.0 (r5875) | ||
|Comments=Game had 6-8 thin black lines that run vertically when up scaled. In | |Comments=BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i5-2320 @ 3. | |CPU=Intel Core i5-2320 @ 3.00 GHz | ||
|GPU=MSI | |GPU=MSI Radeon HD 6670 @ 1 GB | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 (r5875) | ||
|Graphics=GSDx | |Graphics=GSDx (r5875) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Software) | |||
* Extra Rendering Threads: 3 | |||
* Edge Anti-Aliasing | |||
* Shader Configuration: | |||
** Enable FXAA | |||
** Enable FX Shader | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X 2.0.0 (r5830) | ||
*LilyPad | * LilyPad 0.11.0 (r5822) | ||
|Comments= | |Comments=Runs smoothly throughout at average 57-63 FPS. | ||
|Tester=sldfghtrike | |Tester=sldfghtrike | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i5 @ 3. | |CPU=Intel Core i5 @ 3.30 GHz | ||
|GPU=Radeon | |GPU=AMD Radeon HD 6000 | ||
|Revision= | |Revision=v1.5.0 (dev-467) | ||
|Graphics= | |Graphics=Default | ||
|Sound= | |Sound=Default | ||
|Comments=Vertical lines in hardware mode, can be fixed. | |Comments=Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise. | ||
|Tester=FlatOut | |Tester=FlatOut | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Terrain textures to appear completely bugged from a certain distance. | ||
|Workaround=This can be resolved with | |Workaround=This can be resolved with recent PCSX2 v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set '''Mipmapping''' to '''"Basic"'''. For older versions switch to Software mode by setting Renderer to any of the "(Software)" options, and make sure Mipmapping is enabled in Software Mode Settings(or press the insert key in-game to toggle mipmapping). | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Several vertical lines appear spread accross the screen in Hardware mode. | |Description=Several vertical lines appear spread accross the screen in Hardware mode. | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings, | |Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align sprite''' hack. | ||
}} | |||
{{Issue | |||
|IssueName=Thin Lines | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode. | |||
|Workaround=Go to Config > Video(GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. | |||
}} | }} | ||
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File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | ||
</gallery> | </gallery> | ||
{{Ace Combat series}} | {{Ace Combat series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Ace-Combat-5-The-Unsung-War-SLUS-20851-U--28921 Ace Combat 5 - The Unsung War (SLUS 20851) (U)] | *[http://forums.pcsx2.net/Thread-Ace-Combat-5-The-Unsung-War-SLUS-20851-U--28921 Ace Combat 5 - The Unsung War (SLUS 20851) (U)] | ||
*[http://forums.pcsx2.net/Thread-Ace-Combat-Squadron-Leader-SCES-52424-E Ace Combat - Squadron Leader (SCES 52424) (E)]}} | *[http://forums.pcsx2.net/Thread-Ace-Combat-Squadron-Leader-SCES-52424-E Ace Combat - Squadron Leader (SCES 52424) (E)]}} |