Ace Combat Zero: The Belkan War: Difference between revisions
No collision bug when using Full Boot is fixed in v1.6.0
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(No collision bug when using Full Boot is fixed in v1.6.0) |
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(8 intermediate revisions by 5 users not shown) | |||
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21346 | |serialsNTSCU = SLUS-21346 | ||
|CRCsNTSCU = | |CRCsNTSCU = 65729657 | ||
|releasedateNTSCU = April 25, 2006 | |releasedateNTSCU = April 25, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | |serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series)</small><br />2006 <small>(Asia)</small> | |releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=Runs near full speed., Same issues in hardware mode as before. | |Comments=Runs near full speed., Same issues in hardware mode as before. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5-3570K @ 4.40 GHz | |||
|GPU=NVIDIA GeForce GTX680 @ 2 GB | |||
|Revision=1.5.0 (dev-2242) | |||
|Graphics=GSDx32-SSE4 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution 2xNative | |||
* Allow 8-bit textures | |||
* Large Framebuffer | |||
* Mipmapping Basic | |||
* CRC Hack Level - Partial | |||
* Accurate Date | |||
* Blending Unit Accuracy - Medium | |||
* Enable HW Hacks: | |||
** Align Sprite | |||
** Merge Sprite | |||
** Unscale Point and Line | |||
** Half-pixel Offset - Special (Texture Agressive) | |||
** Round Sprite - Half | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | |||
|Tester=Daemit | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Tester=actioninja | |Tester=actioninja | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GeForce GTX 965M | |||
|Revision=v1.5.0 | |||
|Graphics=GSdx 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 2x Native | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Large Framebuffer: ✓ | |||
* Anisotropic Filtering: 2x | |||
* Blending Unit Accuracy: Medium | |||
* Automatic CRC Level: Partial | |||
* Mipmapping (Ins): Basic | |||
* '''Hardware Hacks''' | |||
** Align Sprite: ✓ | |||
** Unscale Point and Line: ✓ | |||
* '''Shader Configuration:''' | |||
** Texture Filtering of Display: ✓ | |||
** FXAA Shader: ✓ | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | |||
|Tester=Entheogen | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName=Broken terrain textures | |IssueName=Broken terrain textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. | |Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. | ||
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}} | }} | ||
{{Issue | |||
|IssueName=No collisions | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=No collisions, including no missile hits. | |||
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. | |||
}} | |||
<!-- Leaving the old gallery here, just in case someone wants it. | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | ||
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | ||
</gallery> | |||
--> | |||
== Gameplay Screenshots == | |||
<gallery widths="175px" heights="100px"> | |||
File:Ace Combat Zero- Title Screen.png | |||
File:Ace Combat Zero - Mission 1 - First Person View.png | |||
File:Ace Combat Zero - Mission 1 - Third Person View.png | |||
</gallery> | </gallery> | ||