Bureaucrats, ninja, Administrators
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|german = SLES-52118 | |german = SLES-52118 | ||
|japanese = SLPM-65444 & SLPM-65406 & VW187-J1 & VW148-J1 & SLPM-66325 & VW148-J4 | |japanese = SLPM-65444 & SLPM-65406 & VW187-J1 & VW148-J1 & SLPM-66325 & VW148-J4 | ||
|english = SLES-52118 & SLPM-65444 & SLUS-20733 | |english = SLES-52118 & SLPM-65444 & SLUS-20733 & NPUD-20733 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|korean = SLKA-25082 | |korean = SLKA-25082 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65444<br />VW148-J1<br />SLPM-65406 <small>(Limited Edition)</small><br />VW187-J1 <small>(Limited Edition)</small><br />SLPM-66325 <small>(Konami Dendou Collection)</small><br />VW148-J4 <small>(Konami Dendou Collection)</small><br />NPJD-00010 <small>(PS2 Classics)</small><br /> | |serialsNTSCJ = SLPM-65444<br />VW148-J1<br />SLPM-65406 <small>(Limited Edition)</small><br />VW187-J1 <small>(Limited Edition)</small><br />SLKA-25082 <small>(Korea)</small><br />SLPM-66325 <small>(Konami Dendou Collection)</small><br />VW148-J4 <small>(Konami Dendou Collection)</small><br />NPJD-00010 <small>(PS2 Classics)</small><br />SLPM-61062 <small>(Shop Front Trial)</small><br />VW148-J5 <small>(Shop Front Trial)</small> | ||
|CRCsNTSCJ = A36CFF6C | |CRCsNTSCJ = A36CFF6C | ||
|releasedateNTSCJ = November 27, 2003<br />March 2, 2006 <small>(Konami Dendou Collection)</small><br />August 22, 2012 <small>(PS2 Classics)</small> | |releasedateNTSCJ = November 27, 2003<br />December 18, 2003 <small>(Korea)</small><br />March 2, 2006 <small>(Konami Dendou Collection)</small><br />August 22, 2012 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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I got around 55-60FPS depending on the scenario. The only issue I came across was missing character shadows and minor texture flickering in at least 2 spots(outside shop window, one spot in castle). Everything else seems fine. Not sure if it freezes still as I haven't got that far. | I got around 55-60FPS depending on the scenario. The only issue I came across was missing character shadows and minor texture flickering in at least 2 spots(outside shop window, one spot in castle). Everything else seems fine. Not sure if it freezes still as I haven't got that far. | ||
|Tester=CrazySteve88 | |Tester=CrazySteve88 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU= i7-7700K | |||
|GPU=Geforce GTX 1070 | |||
|Revision=1.4.0 | |||
|Graphics=GSdx 1.0 | |||
|Sound= | |||
* SPU2-X-9.9.0 | |||
* LilyPad 0.11.0 | |||
|Comments= | |||
Renderer: OpenGL, CRC Hack level "Partial", Game Fixes "EE time hack" seems to solves frame dips and slowdowns, MTVU, VUs-> clamping mode "none" | |||
|Tester=felm | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 Professional x64 | |||
|CPU=i7 4790K @ 4GHz | |||
|GPU=GTX 770 | |||
|Revision=1.5.0-dev2448-gd09737dbb | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.1 | |||
|Comments=Frame rate drops for few seconds after entering Save Room. | |||
|Tester=HimaOuji | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* Original names: '''キャッスルヴァニア''' (SLPM-65444), '''캐슬바니아''' (SLKA-25082) | * Original names: '''キャッスルヴァニア''' (SLPM-65444), '''캐슬바니아''' (SLKA-25082) | ||
* Also known as '''Castlevania''' (EU) | * Also known as '''Castlevania''' (EU) | ||
==Known issues== | ==Known issues== | ||
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|IssueName=Doppleganger freeze | |IssueName=Doppleganger freeze | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=Before fighting doppleganger, the cutscene will freeze. | |Description=Before fighting doppleganger, the cutscene will freeze. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set the Clamping Mode to '''None'''. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Shadows are missing in | |IssueName=Shadows are missing in Hardware mode | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Shadows are | |Description=Shadows are missing in Hardware mode. | ||
|Workaround=Go to Config | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" or lower. The same CRC Hack Level in Direct3D 9 or 11 will also enable shadows, but the shadows won't renderer correctly. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Garbage Textures | |IssueName=Garbage Textures | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The garbaged textures appear when you scroll your inventory. Shows even in | |Description=The garbaged textures appear when you scroll your inventory. Shows even in Software mode. | ||
|Workaround= | |Workaround=Has been fixed as of at least PCSX2 v.0.9.8. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Incorrect Sprites | |IssueName=Incorrect Sprites | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area. | |Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area. | ||
|Workaround= | |Workaround=Go to Config > Video(GS) > Plugin Settings, and check if the Renderer is set to "Direct3D9 (Hardware)". If so the issue can be fixed by disabling the '''Alpha Correction''' option. The issue can also be resolved by changing the Renderer to "Direct3D11 (Hardware)" or "OpenGL (Hardware)". | ||
}} | }} | ||
==The gallery== | ==The gallery== |