Gran Turismo 4: Difference between revisions
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(→Known Issues: Changed photo mode status to "Fixed" (description already stated that) additional rewording and removal of some old info) |
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# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | # In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | ||
# If you get lots of crashes during license tests use a lower internal resolution in GSdx | # If you get lots of crashes during license tests use a lower internal resolution in GSdx. | ||
# ( | # Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers). | ||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help. | # In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help. | ||
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