Jak and Daxter: The Precursor Legacy: Difference between revisions
Jak and Daxter: The Precursor Legacy (view source)
Revision as of 15:21, 19 August 2019
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|french = SCES-50361 & SCUS-97124 | |french = SCES-50361 & SCUS-97124 | ||
|german = SCES-50361 & SCUS-97124 | |german = SCES-50361 & SCUS-97124 | ||
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 | |japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210 | ||
|english = SCES-50361 & SCUS-97170 & SCUS-97124 | |english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171 | ||
|widescreenpatch = | |widescreenpatch = 1 | ||
|korean = SCPS-56003 | |korean = SCPS-56003 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003 | |serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002<br />July 3, 2003 <small>(PlayStation2 the Best)</small> | |releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode. | |Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro 64-bit | |||
|CPU=Intel Core i7-7700K @ 4.5Ghz | |||
|GPU=NVIDIA Geforce GTX970 | |||
|Revision=1.5.0 | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Software) | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Rendering threads: 3 | |||
* Mipmapping: On | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times. | |||
|Tester=Terg500 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{Issue | {{Issue | ||
|IssueName="Glitchy" eyes | |IssueName=Misplaced shadows | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |||
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. | |||
|Workaround=None | |||
<gallery widths="175px" heights="100px"> | |||
File:20170810021505 1.jpg|OpenGL Software mode | |||
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR) | |||
</gallery> | |||
}} | |||
{{Issue | |||
|IssueName="Glitchy" eyes | |||
|IsFixed=1 | |||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be. | |Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be. | ||
|Workaround=Software | |Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Weird shadows | |IssueName=Weird shadows & oddly colored characters | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games | |Description=Characters have weird shadows and odd colors. | ||
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab. | |||
}} | }} | ||