Jak and Daxter: The Precursor Legacy: Difference between revisions
Jak and Daxter: The Precursor Legacy (view source)
Revision as of 15:42, 18 February 2018
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|french = SCES-50361 & SCUS-97124 | |french = SCES-50361 & SCUS-97124 | ||
|german = SCES-50361 & SCUS-97124 | |german = SCES-50361 & SCUS-97124 | ||
|japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 | |japanese = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021 & SCPS-19210 | ||
|english = SCES-50361 & SCUS-97170 & SCUS-97124 | |english = SCES-50361 & SCUS-97170 & SCUS-97124 & SCUS-97124GH & SCUS-97171 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|korean = SCPS-56003 | |korean = SCPS-56003 | ||
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|serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003 | |serialsNTSCJ = SCPS-15021<br />SCPS-19210 <small>(PlayStation2 the Best)</small><br />SCPS-55004<br />PAPX-90222 <small>(Demo, Taikenban)</small><br />PAPX-90223 <small>(Demo, Taikenban)</small><br />SCPS-56003 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 20, 2001<br />February 22, 2002<br />July 3, 2003 <small>(PlayStation2 the Best)</small> | |releasedateNTSCJ = December 20, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 3, 2003 <small>(PlayStation2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode. | |Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro 64-bit | |||
|CPU=Intel Core i7-7700K @ 4.5Ghz | |||
|GPU=NVIDIA Geforce GTX970 | |||
|Revision=1.5.0 | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Software) | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Rendering threads: 3 | |||
* Mipmapping: On | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times. | |||
|Tester=Terg500 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Trivia== | ==Trivia== | ||
* Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) | * Original names: '''ジャック×ダクスター 旧世界の遺産''' (SCPS-15021) & (SCPS-19210), '''잭&덱스터''' (SCPS-56003) | ||
* Also known as '''Jak x Daxter: Kyuusekai no Isan''' | * Also known as '''Jak x Daxter: Kyuusekai no Isan''' | ||
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Misplaced shadows | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. | ||
|Workaround=Software mode | |Workaround=None | ||
<gallery widths="175px" heights="100px"> | |||
File:20170810021505 1.jpg|OpenGL Software mode | |||
File:20170810021552 1.jpg|OpenGL Hardware mode (Native IR) | |||
</gallery> | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName="Glitchy" eyes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be. | ||
|Workaround= | |Workaround=Set the Renderer in GSdx to any of the Software modes. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Weird colored characters | |IssueName=Weird shadows & oddly colored characters | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Characters have weird colors | |Description=Characters have weird shadows and odd colors. | ||
|Workaround= | |Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab. | ||
}} | }} | ||