Ace Combat Zero: The Belkan War: Difference between revisions
No collision bug when using Full Boot is fixed in v1.6.0
No edit summary |
(No collision bug when using Full Boot is fixed in v1.6.0) |
||
(13 intermediate revisions by 6 users not shown) | |||
Line 8: | Line 8: | ||
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | |wikipedia = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}} | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|widescreen = 1 | |widescreen = 1 | ||
| | |widescreenpatch = 1 | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|ko_rating = ALL | |ko_rating = ALL | ||
|au_rating = PG | |au_rating = PG | ||
Line 25: | Line 25: | ||
|french = SCES-54041 | |french = SCES-54041 | ||
|german = SCES-54041 | |german = SCES-54041 | ||
|japanese = SLPS-25629 | |japanese = SLPS-25629 & SLPS-73250 | ||
|english = SLUS-21346 & SCES-54041 | |english = SLUS-21346 & SCES-54041 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21346 | |serialsNTSCU = SLUS-21346 | ||
|CRCsNTSCU = | |CRCsNTSCU = 65729657 | ||
|releasedateNTSCU = April 25, 2006 | |releasedateNTSCU = April 25, 2006 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
Line 39: | Line 39: | ||
|serialsPAL = SCES-54041 | |serialsPAL = SCES-54041 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = September 15, 2006<br />September 21, 2006 | |releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
Line 47: | Line 47: | ||
|serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | |serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 23, 2006<br />April 27, 2006<br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series)</small> | |releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 106: | Line 106: | ||
|Comments=Runs near full speed., Same issues in hardware mode as before. | |Comments=Runs near full speed., Same issues in hardware mode as before. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5-3570K @ 4.40 GHz | |||
|GPU=NVIDIA GeForce GTX680 @ 2 GB | |||
|Revision=1.5.0 (dev-2242) | |||
|Graphics=GSDx32-SSE4 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution 2xNative | |||
* Allow 8-bit textures | |||
* Large Framebuffer | |||
* Mipmapping Basic | |||
* CRC Hack Level - Partial | |||
* Accurate Date | |||
* Blending Unit Accuracy - Medium | |||
* Enable HW Hacks: | |||
** Align Sprite | |||
** Merge Sprite | |||
** Unscale Point and Line | |||
** Half-pixel Offset - Special (Texture Agressive) | |||
** Round Sprite - Half | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | |||
|Tester=Daemit | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 125: | Line 155: | ||
|Tester=actioninja | |Tester=actioninja | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GeForce GTX 965M | |||
|Revision=v1.5.0 | |||
|Graphics=GSdx 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 2x Native | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Large Framebuffer: ✓ | |||
* Anisotropic Filtering: 2x | |||
* Blending Unit Accuracy: Medium | |||
* Automatic CRC Level: Partial | |||
* Mipmapping (Ins): Basic | |||
* '''Hardware Hacks''' | |||
** Align Sprite: ✓ | |||
** Unscale Point and Line: ✓ | |||
* '''Shader Configuration:''' | |||
** Texture Filtering of Display: ✓ | |||
** FXAA Shader: ✓ | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | |||
|Tester=Entheogen | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 133: | Line 196: | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Broken terrain textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. | |||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=No collisions | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=2 | ||
|Description= | |Description=No collisions, including no missile hits. | ||
|Workaround= | |Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. | ||
}} | }} | ||
<!-- Leaving the old gallery here, just in case someone wants it. | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | ||
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | ||
</gallery> | |||
--> | |||
== Gameplay Screenshots == | |||
<gallery widths="175px" heights="100px"> | |||
File:Ace Combat Zero- Title Screen.png | |||
File:Ace Combat Zero - Mission 1 - First Person View.png | |||
File:Ace Combat Zero - Mission 1 - Third Person View.png | |||
</gallery> | </gallery> | ||