SoulCalibur III: Difference between revisions
no edit summary
No edit summary |
El-Chamemo (talk | contribs) No edit summary |
||
(14 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
|gameinfo = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode. | |gameinfo = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Soulcalibur_III Link] | |wikipedia = [http://en.wikipedia.org/wiki/Soulcalibur_III Link] | ||
|widescreen = | |gamefaqslink = [http://www.gamefaqs.com/ps2/927089-soulcalibur-iii Link] | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2005/10/26/soulcalibur-iii IGN]|8.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-iii Metacritic]|86/100}} | |||
<!-- General props --> | |||
|numberofplayers = 2 | |||
|widescreen = 1 | |||
|progressive = 1 | |progressive = 1 | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|au_rating = M | |au_rating = M | ||
|ko_rating = 15 | |ko_rating = 15 | ||
|widescreenpatch = 1 | |||
|japan_rating = B | |japan_rating = B | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|na_rating_text = Suggestive Themes, Violence | |na_rating_text = Suggestive Themes, Violence | ||
|na_rating = T | |na_rating = T | ||
<!-- Language props --> | |||
|italian = SCES-53312 | |italian = SCES-53312 | ||
|spanish = SCES-53312 | |spanish = SCES-53312 | ||
Line 24: | Line 27: | ||
|german = SCES-53312 | |german = SCES-53312 | ||
|japanese = SLPS-25577 | |japanese = SLPS-25577 | ||
|english = SCAJ-20159 & SCED-53674 & SCES-53312 & SLUS-21216 | |english = SCAJ-20159 & SCED-53674 & SCES-53312 & SLUS-21216 & SLUS-21216GH | ||
|korean = SCKA-20059 | |korean = SCKA-20059 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
Line 32: | Line 35: | ||
|releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
Line 38: | Line 41: | ||
|serialsPAL = SCES-53312<br />SCED-53674 <small>(Demo)</small><br />SCES-53312/P <small>(Platinum: The Best of PlayStation 2)</small> | |serialsPAL = SCES-53312<br />SCED-53674 <small>(Demo)</small><br />SCES-53312/P <small>(Platinum: The Best of PlayStation 2)</small> | ||
|CRCsPAL = 24090A12 | |CRCsPAL = 24090A12 | ||
|releasedatePAL = November 18, 2005<br />November 24, 2005<br />June 1, 2006 <small>(Platinum)</small><br />October 13, 2006 <small>(Platinum)</small> | |releasedatePAL = November 18, 2005<br />November 24, 2005 <small>(Australia)</small><br />June 1, 2006 <small>(Platinum, Australia)</small><br />October 13, 2006 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
Line 44: | Line 47: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25577<br />SCAJ-20159<br /> | |serialsNTSCJ = SLPS-25577<br />SCKA-20059 <small>(Korea)</small><br />SCAJ-20159<br />SLPM-61133 <small>(Trial, Famitsu Playable Special Disk)</small> | ||
|CRCsNTSCJ = 7C7B9E71 | |CRCsNTSCJ = 7C7B9E71 | ||
|releasedateNTSCJ = November 23, 2005 | |releasedateNTSCJ = November 23, 2005 <small>(Japan, Korea)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 109: | Line 112: | ||
|Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode. | |Comments=Runs a bit slow., Lines in display in hardware mode. Looks fine in software mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Home | |||
|CPU=AMD Ryzen 3 2300U | |||
|GPU=AMD Radeon RX Vega 6 | |||
|Revision=PCSX2 1.6.0 (Stable) | |||
|Graphics=GSdx | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.1 | |||
|Comments=BIOS: USA v2.30, on D3D11 Hardware with Native Resolution. 60 FPS on Menus. 40~60 FPS in game. | |||
|Tester=El-Chamemo | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Garuda Linux (Arch) | ||
|CPU= | |CPU=AMD Ryzen 5 3600 | ||
|GPU= | |GPU=EVGA GeForce 2060 KO Ultra | ||
|Revision= | |Revision=1.6.0 | ||
|Graphics= | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound= | ||
|Comments= | *SPU-X 2.0.0 | ||
|Tester= | *OnePAD 20200505220805 1.3.0 [libonepad-legacy] | ||
|Comments=The game runs fine without many issues on my end, even with the sprite alignment. I just have CRC set to Patial, Blending to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training. | |||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | * Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | ||
* If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game) | * If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game). | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS). | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Ghosting | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=At higher than native resolutions in D3D9/11 Hardare mode, ghosting occurs. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Wild Arms Offset'''" hack. | |||
}} | |||
{{Issue | {{Issue | ||
Line 144: | Line 169: | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen. | |Description=Sometimes while playing parts of the character's body look like falling off or going across the screen. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''". | ||
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None". This won't look as good as the other workaround (SPS will still occur but it will fade away by itself in a few seconds) but it will increase the framerate. | |||
}} | }} | ||
Line 153: | Line 178: | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else. | |Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''". | ||
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None". | |||
}} | }} | ||
Line 161: | Line 186: | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Align Sprite'''" hack. | ||
*'''Alternative Workaround''':Go to Config > Video (GS) > Plugin Settings, and either: Use set the Internal Resolution to "Native", or set it to "Custom" and the Custom Resolution to 1260x(any value). You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Stages too dark | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some stages are darker than normal in Hardware mode. | ||
|Workaround= | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Progressive mode bugged | |IssueName=Progressive mode bugged | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Using Progressive Mode in the game makes it | |Description=Using Progressive Mode in the game makes it run at half speed but with music playing at normal rate. | ||
|Workaround= | |Workaround=This issue has been resolved as of the stable release PCSX2 v1.4.0. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
Line 198: | Line 214: | ||
File:SoulCalibur_III_Forum_3.jpg|SoulCalibur III (SLPS 25577) | File:SoulCalibur_III_Forum_3.jpg|SoulCalibur III (SLPS 25577) | ||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= |