Sly 3: Honor Among Thieves: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
(18 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image =Sly 3- Honor Among Thieves.jpg | |image = Sly 3- Honor Among Thieves.jpg | ||
|caption = | |caption = | ||
|developer = Sucker Punch | |developer = Sucker Punch | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO) | ||
|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [https://en.wikipedia.org/wiki/Sly_3:_Honor_Among_Thieves Link] | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927168-sly-3-honor-among-thieves Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927168-sly-3-honor-among-thieves/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-3-honor-among-thieves Metacritic]|83/100}} | |||
|gameinfo = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes. | |gameinfo = In Sly 3: Honor Among Thieves, you follow Sly Cooper and his partners in crime as they plunder locations around the world and fight adversaries, both old and new. Sly 3 is a cell-shaded platform game involving vehicles, gadgets, and an assortment of minigames. Joining your heists are a few new playable characters and enough new items to keep them fully equipped. Sly 3 also includes competitive and cooperative multiplayer modes. | ||
| | <!-- NTSC-U props --> | ||
|numberofplayers = 2 | |||
|headset = 1 | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
| | |widescreenpatch = 1 | ||
|ko_rating = ALL | |ko_rating = ALL | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|au_rating = G | |||
|na_rating = E10+ | |||
|na_rating_text = Cartoon Violence, Comic Mischief | |na_rating_text = Cartoon Violence, Comic Mischief | ||
<!-- Language props --> | |||
|portuguese = SCES-53409 | |portuguese = SCES-53409 | ||
|norwegian = SCES-53409 | |norwegian = SCES-53409 | ||
Line 29: | Line 30: | ||
|french = SCES-53409 & SCED-53802 | |french = SCES-53409 & SCED-53802 | ||
|german = SCES-53409 & SCED-53802 | |german = SCES-53409 & SCED-53802 | ||
|english = SCUS-97464 & SCUS-97527 & SCES-53409 & SCED-53802 | |english = SCUS-97464 & SCUS-97527 & SCES-53409 & SCED-53802 & SCUS-97484 | ||
|korean = SCKA-20063 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SCUS-97464<br />SCUS-97484 <small>(E3 Demo)</small><br />SCUS-97527 <small>(Regular Demo)</small> | |serialsNTSCU = SCUS-97464<br />SCUS-97484 <small>(E3 Demo)</small><br />SCUS-97527 <small>(Regular Demo)</small> | ||
|CRCsNTSCU = 8BC95883 | |CRCsNTSCU = 8BC95883 | ||
|releasedateNTSCU = September 26, 2005<br />2006 <small>(Greatest Hits)</small><br />November 29, 2011 | |releasedateNTSCU = September 26, 2005<br />2006 <small>(Greatest Hits)</small><br />November 29, 2011 <small>(PS2 Classics)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
Line 50: | Line 52: | ||
|serialsNTSCJ = SCKA-20063 | |serialsNTSCJ = SCKA-20063 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 22, 2005<br />August 10, 2007 <small>(BigHit Series)</small> | |releasedateNTSCJ = December 22, 2005 <small>(Korea)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 62: | Line 64: | ||
|Region=? | |Region=? | ||
|OS=? | |OS=? | ||
|CPU=Core i7 @ 3. | |CPU=Intel Core i7 @ 3.70 GHz | ||
|GPU=GTX 460 | |GPU=NVIDIA GeForce GTX 460 | ||
|Revision=r4600 | |Revision=0.9.8 (r4600) | ||
|Graphics=GSdx | |Graphics=GSdx SSE4 (r4600) | ||
|Sound= | |Sound= | ||
* SPU2-X r4600 | * SPU2-X (r4600) | ||
* | * LilyPad (r4510) | ||
|Comments=FPS: 30-60, Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible. | |Comments=FPS: 30-60, Runs well, looking at the level halves the framerate. seems like all geometry is being drawn even if not visible. Seems to max out the GPU, not CPU. | ||
|Tester=DelusionalLogic | |Tester=DelusionalLogic | ||
}} | }} | ||
Line 76: | Line 78: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5492 | |Revision=1.1.0 (r5492) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Runs near full speed. | |Comments=Runs near full speed. Slight graphics errors. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
Line 90: | Line 92: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=Sapphire R9 290X | |GPU=Sapphire R9 290X @ 4 GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r5875) | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | * SPU2-X (r5875) | ||
* | * LilyPad 0.11.0 (r5875) | ||
|Comments= Game works great at | |Comments=Game works great at 60 FPS and 5X native resolution with no glitches. Direct3D9 renderer creates some micro stuttering, but Direct3D10 works well. BIOS v2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 11 | |||
|CPU=i7 8700K | |||
|GPU=RTX 2080 | |||
|Revision=1.7.3038 | |||
|Comments=The game works wonderfully, though it's still on the side of heavier-to-emulate games. With automatic gamefixes in place, all issues are practically resolved. PAL release requires "Show Overscan" to display the full frame, a portion on the right is missing otherwise. Recommend using Anti-Blur cheats for maximum sharpness, 11/10. | |||
|Tester=coornio | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 118: | Line 130: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
Line 124: | Line 137: | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Right side of the screen cut off in PAL release | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Workaround=Enable the "Show Overscan" option (ideally in the game's properties) in the 1.7+ builds. | ||
|Workaround= | }} | ||
{{Issue | |||
|IssueName=Upscaling causes offset chroma layers | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=When upscaling, different chroma layers of the image seem to be offset from each other, resulting in a rather nauseating image. | |||
|Workaround=Fixed some time ago in 1.7 builds through automatic game fixes. For older versions, enable the "Round Sprite: Full" hack. | |||
}} | |||
{{Issue | |||
|IssueName=Can't blow up pillar in Episode 5, "Dynamic Duo" | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=During the mission "Dynamic Duo" in episode 5, you need to blow up a pillar with Bentley's bombs. The bombs do nothing, and it's impossible to progress. | |||
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Emulation Settings > '''VUs''' tab, and set Round Mode to "Nearest" and Clamping Mode to "Extra". | |||
}} | |||
{{Issue | |||
|IssueName=Incorrect Line Upscaling | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When upscaling the game to higher resolutions, the cel shader black lines become too big and aren't In their right place. | |||
|Workaround=Fixed some time ago in 1.7 builds. For older versions, go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature". The black lines become small but they are still there. | |||
}} | }} | ||
{{Sly Cooper}} | {{Sly Cooper}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Sly-3-Honor-Among-Thieves-SCUS-97464-U--29066 Sly 3 - Honor Among Thieves (SCUS 97464) (U)]}} | *[http://forums.pcsx2.net/Thread-Sly-3-Honor-Among-Thieves-SCUS-97464-U--29066 Sly 3 - Honor Among Thieves (SCUS 97464) (U)]}} |