Bureaucrats, ninja, Administrators
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|na_rating_text = Blood, Partial Nudity, Violence | |na_rating_text = Blood, Partial Nudity, Violence | ||
|na_rating = T | |na_rating = T | ||
|ko_rating = 12 | |||
|italian = SLES-51496 | |italian = SLES-51496 | ||
|spanish = SLES-51496 | |spanish = SLES-51496 | ||
|french = SLES-51496 | |french = SLES-51496 | ||
|german = SLES-51496 | |german = SLES-51496 | ||
|japanese = SLPM-65196 | |japanese = SLPM-65196 & SLPM-74410 | ||
|english = SLES-51496 & SLUS-20499 | |english = SLES-51496 & SLUS-20499 | ||
|widescreenpatch = 1 | |||
|korean = SLKA-25100 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|serialsPAL = SLES-51496 | |serialsPAL = SLES-51496 | ||
|CRCsPAL = 867AB5D0 | |CRCsPAL = 867AB5D0 | ||
|releasedatePAL = November 28, 2003<br />November 2003 | |releasedatePAL = November 28, 2003<br />November 2003 <small>(Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small> | |serialsNTSCJ = SLPM-65196<br />SLPM-74410 <small>(PlayStation 2 the Best)</small><br />SLKA-25100<br />NPJD-00116 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004 | |releasedateNTSCJ = November 14, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />March 18, 2004 <small>(Korea)</small><br />February 17, 2016 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this | |Comments=USA v02.00(14/06/2004), | ||
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this | |||
|Tester={{ForumUser|Fayt756}} | |Tester={{ForumUser|Fayt756}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7 920 | |||
|GPU=Nvidia Geforce 660GTX | |||
|Revision=601d182 (PCSX2 1.3.1-20151205020727 ) | |||
|Graphics= TF Nearest or Bilnear (ps2) TC off set 0500 - 0500 | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed | |||
|Tester={{ForumUser|Tsunami2311}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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== Trivia == | == Trivia == | ||
* Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196), ''' | * Original names: '''ブレス オブ ファイア V ドラゴンクォーター''' (SLPM-65196) & (SLPM-74410), '''브레스 오브 파이어Ⅴ 드래곤 쿼터''' (SLKA-25100) | ||
* Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO) | * Also known as '''Breath of Fire V: Dragon Quarter''' (JP, KO) | ||
<spoiler show="Additional Patches" hide="Hide"> | |||
* Deinterlace Patch for 588CC41B: | |||
<pre> | |||
patch=1,EE,2020D9F0,extended,03E00008 | |||
patch=1,EE,2020D9F4,extended,00000000 | |||
patch=1,EE,20102104,extended,00000000 | |||
patch=1,EE,2010236C,extended,00000000 | |||
</pre> | |||
</spoiler> | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Texture filtering causes some bugs | |IssueName=Texture filtering causes some bugs | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description= When upscaling, lines appear around the text. This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2). In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed. | ||
|Workaround= TC / Texture offset hack (0500-0500), or use native resolution. | |||
|Workaround= | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}} | *[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}} |