Metal Gear Solid 2: Substance: Difference between revisions
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Translucent character in certain rooms | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description= | |Description=Glitched textures cause character(s) to become translucent in certain rooms. | ||
|Workaround=Use microVU as VU recompiler. | |Workaround=Use microVU as VU recompiler. | ||
}} | }} |