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In this guide we will try to explain how to download, install and properly configure '''PCSX2 1.2.1''' on a | This guide is adapted from [[Setting up Windows version]]. In this guide we will try to explain how to download, install and properly configure '''PCSX2 1.2.1''' on a Linux environment, and also give some tips for running games. The latest version of the guide can be found on [http://forums.pcsx2.net/Forum-English-Guide the official forum.] | ||
You can also watch the video configuracion guide [https://www.youtube.com/embed/plo8rMytBNg?wmode=transparent&rel=0&autoplay=1&fs=1&start=0 here]. Part of this guide has been translated to many languages, you can find those translations [http://pcsx2.net/config-guide/guide-translations.html here]. The user [http://forums.pcsx2.net/User-avih avih] made a shorter version of the official guide [http://forums.pcsx2.net/Thread-Quick-Start-PCSX2-Configuration-Guide-v1-0-0 here] | You can also watch the video configuracion guide (for Windows) [https://www.youtube.com/embed/plo8rMytBNg?wmode=transparent&rel=0&autoplay=1&fs=1&start=0 here]. Part of this guide has been translated to many languages, you can find those translations [http://pcsx2.net/config-guide/guide-translations.html here]. The user [http://forums.pcsx2.net/User-avih avih] made a shorter version of the official Windows guide [http://forums.pcsx2.net/Thread-Quick-Start-PCSX2-Configuration-Guide-v1-0-0 here] | ||
There | There is also a [[Setting up Mac version]] version of this guide (but it is possibly not as detailed as this one). | ||
=Overview= | =Overview= | ||
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{{Warning|Because of the nature of emulation, even if you meet the recommended requirements there will be games that will ''''NOT'''' run at full speed, due to emulation bugs or other limitations.}} | {{Warning|Because of the nature of emulation, even if you meet the recommended requirements there will be games that will ''''NOT'''' run at full speed, due to emulation bugs or other limitations.}} | ||
=Getting PCSX2= | =Getting PCSX2= | ||
You can get PCSX2 for Linux [http://pcsx2.net/download/releases/linux.html here]. | You can get PCSX2 for Linux [http://pcsx2.net/download/releases/linux.html here]. You need the following installed: ''libasound2-dev, libbz2-dev, libgl1-mesa-dev, libglew1.5-dev, libglu1-mesa-dev, libgtk2.0-dev, libjpeg-dev, libsdl1.2-dev, libsoundtouch1-dev, libsparsehash-dev, libwxbase2.8-dev, libwxgtk2.8-dev, libx11-dev, nvidia-cg-toolkit, portaudio19-dev'' and ''zlib1g-dev''. | ||
==PCSX2 compressed package== | |||
This will download the compressed package for the latest stable version of PCSX2, unpackage it with <code>tar -xzf pcsx2-1.2.1.tar.gz</code>. This will create a pcsx2-1.2.1 directory with the following folders: | This will download the compressed package for the latest stable version of PCSX2, unpackage it with <code>tar -xzf pcsx2-1.2.1.tar.gz</code>. This will create a pcsx2-1.2.1 directory with the following folders: | ||
*''bios'': This is where you should place the BIOS file of your PS2, PCSX2 will look for it here by default. | *''bios'': This is where you should place the BIOS file of your PS2, PCSX2 will look for it here by default. | ||
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'''Save your game's progress on your memory card before updating PCSX2!'''.}} | '''Save your game's progress on your memory card before updating PCSX2!'''.}} | ||
<br /> | <br /> | ||
Those folders can be changed to a different location anytime you want. Find out how to do this in the [[Setting_up_Linux_Version#Folders|'''Folders''']] section of this guide | Those folders can be changed to a different location anytime you want. Find out how to do this in the [[Setting_up_Linux_Version#Folders|'''Folders''']] section of this guide. | ||
To launch PCSX2, | To launch PCSX2, run <code>launch_pcsx2_linux.sh</code> | ||
==Repositories== | |||
The folowing links will provide information on adding the repositories to download and update PSCX2 on your distro: | |||
*If you use Debian/Ubuntu, check out [[http://forums.pcsx2.net/Thread-PCSX2-for-Debian-Ubuntu here]] | |||
*If you use Archlinux, check out [[http://forums.pcsx2.net/Thread-PCSX2-for-Archlinux here]] | |||
*If you use Gentoo, check out [[http://forums.pcsx2.net/Thread-PCSX2-for-Gentoo here]] | |||
*If you use Fedora, check out [[http://forums.pcsx2.net/Thread-PCSX2-for-Fedora here]] | |||
=Running PCSX2 for the first time= | =Running PCSX2 for the first time= | ||
PCSX2 has the first run configuration wizard to help you with configuration. The emulator will automatically store all settings, memcards and any new configuration related files | PCSX2 has the first run configuration wizard to help you with configuration. The emulator will automatically store all settings, memcards and any new configuration related files in the same folder where ''launch_pcsx2_linux.sh'' is located. | ||
[[image: | [[image:PCSX2 First Time Configuration 01 - Linux.png|400px|thumb|left|Click to enlarge]] | ||
{{Clear new paragraph}}In the first drop-down list, simply select the language you want the program to be translated to. | {{Clear new paragraph}}In the first drop-down list, simply select the language you want the program to be translated to. | ||
{{Clear new paragraph}}[[image: | {{Clear new paragraph}}[[image:PCSX2 First Time Configuration 02 - Linux.png|400px|thumb|left|Click to enlarge]] | ||
{{Clear new paragraph}}In the second screen you will choose which plugins do you want to use. The default plugins are the ones with the higher compatibility and will usually perform better, so before changing them make sure you know what you're doing. | {{Clear new paragraph}}In the second screen you will choose which plugins do you want to use. The default plugins are the ones with the higher compatibility and will usually perform better, so before changing them make sure you know what you're doing. | ||
Here you can also specify a different folder for your plugins if you want, by unchecking the ''use default setting'' checkbox and selecting a folder of your choice | Here you can also specify a different folder for your plugins if you want, by unchecking the ''use default setting'' checkbox and selecting a folder of your choice. | ||
{{Clear new paragraph}}[[image: | {{Clear new paragraph}}[[image:PCSX2 First Time Configuration 03 - Linux.png|400px|thumb|left|Click to enlarge]] | ||
{{Clear new paragraph}}In the third screen, you will be prompted to select one of your BIOS images from the list. If you can't see anything in this list, you need to either copy your BIOS files in the folder shown below, or change that folder to point to a location where BIOS images are saved. For more information about the BIOS, check the [[#BIOS|BIOS configuration section]] of this guide. Note that you will not be able to use PCSX2 without a proper BIOS image. | {{Clear new paragraph}}In the third screen, you will be prompted to select one of your BIOS images from the list. If you can't see anything in this list, you need to either copy your BIOS files in the folder shown below, or change that folder to point to a location where BIOS images are saved. For more information about the BIOS, check the [[#BIOS|BIOS configuration section]] of this guide. Note that you will not be able to use PCSX2 without a proper BIOS image. | ||
To finish the configuration process press ''Finish'' button. You will be taken to the main GUI (Graphical User Interface) of PCSX2: | To finish the configuration process press ''Finish'' button. You will be taken to the main GUI (Graphical User Interface) of PCSX2: | ||
[[File: | [[File:Main GUI - Linux.png]] | ||
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==Plugins configuration== | ==Plugins configuration== | ||
[[File: | [[File:Components Selector - Plugins - Linux.png|400px|thumb|left|Click to enlarge.]] | ||
PCSX2 is a plugin oriented program. Your '' | PCSX2 is a plugin oriented program. Your ''launch_pcsx2_linux.sh'' is the main processor that can emulate the real PS2 on the PC but it does not work alone. It needs a graphics plugin to display the game graphics and a sound plugin to play game sounds and music, and it also needs a pad plugin to allow you to play using your keyboard, mouse or gamepad. Moreover there may be more than one plugin of each type so you may choose which is better suited for a particular game. All plugins are stored (by default) in the plugins folder of your main PCSX2 folder. Some plugins like ''GSDX'' for example can be updated quite often so you may want to renew only this plugin (out of all plugins). In order to do it you'll need to download the updated version and extract it by using the archiver into your plugins folder. Selecting your new plugin and changing its configuration may also be required. | ||
'''If you select a different plugin from the drop-down list you will not be able to configure it until you press ''apply'' button!''' | '''If you select a different plugin from the drop-down list you will not be able to configure it until you press ''apply'' button!''' | ||
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{{Clear new paragraph}} | {{Clear new paragraph}} | ||
===Graphics (GS) plugins=== | ===Graphics (GS) plugins=== | ||
You'll have 2 GS plugins installed by default with PCSX2 1.2.1: | |||
<br /> | <br /> | ||
*ZZ Ogl PG 0.4.0 | |||
*GSdx 0.1.16 | |||
*GSdx | |||
==== | ====ZZOgl PG==== | ||
[[image: | [[image:ZZOgl Config - Linux.png|400px|thumb|left|ZZogl PG]] ZZogl is the most recently developed OpenGL-based graphics plug-in, made by '''[http://forums.pcsx2.net/User-Zeydlitz Zeydlitz]''' and based on the ZeroGS OpenGL plugin, made by '''ZeroFrog'''. It is commonly used by Linux users, since DirectX is exclusive to Windows. By nature, it is noticeably slower than GSdx, since it doesn’t efficiently offload enough tasks to the video card. | ||
{{Clear new paragraph}} | |||
'''ZZOgl PG Advanced settings''' | |||
[[image:ZZOgl Advanced Config - Linux.png|200px|thumb|left|Click to enlarge]] | |||
Beside each checkbox there is a description about what that setting does. | |||
{{Clear new paragraph}} | |||
====GSdx==== | |||
[[image:GSdx_Config_-_Linux.png|thumb|GSdx]] | |||
To configure GSdx plugin press ''configure'' button. | To configure GSdx plugin press ''configure'' button. | ||
'''Renderer''' | '''Renderer''' | ||
<br />Here you can choose the way the graphics will be rendered. | <br />Here you can choose the way the graphics will be rendered. | ||
*By selecting ''"OpenGL (hardware)"'', GSdx will use the OpenGL backend. | |||
*By selecting ''"OpenGL (software)"'', GSdx will use the OpenGL backend in software mode. | |||
*By selecting ''"Null"'', GSdx will not output anything. This mode is udes for debugging propuses. | |||
*By selecting ''"OpenGL (hardware)"'', GSdx will use the OpenGL backend | |||
*By selecting ''"OpenGL (software)"'', GSdx will use the OpenGL backend in software mode | |||
*By selecting ''" | |||
'''Interlacing''' | '''Interlacing''' | ||
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In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have. | In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have. | ||
{{Tip|You can cycle through the interlacing modes when running a game by pressing the F5 key.}} | {{Tip|You can cycle through the interlacing modes when running a game by pressing the F5 key.}} | ||
=====Global Settings===== | |||
'''OpenGL internal resolution''' | |||
Here you can improve the visual quality of your games by increasing the resolution at which the textures are rendered. Do keep in mind that changing the native resolution of games can cause various glitches (from the usual very minor glitches to more serious ones in rare cases). On the other hand for many games (especially for 3D ones) increasing internal resolution will improve the graphics dramatically. | |||
*''Original PS2 Resolution - Native'': If you check this box, the plugin will render in the original resolution of the game you are emulating (that is why Custom Resolution and Scaling get grayed out). | *''Original PS2 Resolution - Native'': If you check this box, the plugin will render in the original resolution of the game you are emulating (that is why Custom Resolution and Scaling get grayed out). | ||
*''Scaling'': This option will simply make it possible to choose an arbitrary resolution ('''Custom Resolution'''). Or you can set it to 2x-6x so that the game's internal resolution will be multiplied by that value. For instance setting this option to | *''Scaling'': This option will simply make it possible to choose an arbitrary resolution ('''Custom Resolution'''). Or you can set it to 2x-6x so that the game's internal resolution will be multiplied by that value. For instance setting this option to ''3x'' for a game with native resolution of 640x320 will render all scenes at 1920x960 (triple of the native resolution). Using simple multiplier instead of custom resolution may prevent some upscaling bugs from manifesting. As of 2014 most of graphics cards can easily render at x2 or x3 scaling but may get a sharp speed drop at higher settings. | ||
''' | *''Custom resolution'': Here you can specify the exact resolution you want textures to be rendered at. This way, if your PC is powerful enough (mainly your graphics card), you can play your favorite ps2 games in much higher resolutions making the graphics crisp and more detailed. Note that the higher resolution means more work for your video card, thus slowing down rendering process. | ||
*'' | '''Custom shader settings''' | ||
*''Shade Boost'': This option will help you to adjust saturation, brightness and contrast of any game to your liking. Default settings are 50 on all of them. | |||
*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key. | *''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key. | ||
'''Hardware mode Subsection''' | '''Hardware mode Subsection''' | ||
Only available if a Hardware Renderer has been selected above. Here you can change some settings for extra performance or video quality. | Only available if a Hardware Renderer has been selected above. Here you can change some settings for extra performance or video quality. | ||
*''Texture filtering'': This | *''Texture filtering'': This setting has 3 options. | ||
** | **''Force'', everything on screen both 2D and 3D will be bilinearly filtered. | ||
** | **''Normal'', filtering will be done as on a PS2. This is the preferred setting. | ||
** | **''Off'', bilinear filtering is disabled completely. Lowers video quality but may help some slower graphic cards. | ||
*''Allow 8-bit textures'': Uses more efficient "palletized textures" for all rendering which reduces the graphic card RAM requirements. On the other hand it increases the processing load and can cause visual bugs. Recommended to try both and see which gives you the most performance. | *''Allow 8-bit textures'': Uses more efficient "palletized textures" for all rendering which reduces the graphic card RAM requirements. On the other hand it increases the processing load and can cause visual bugs. Recommended to try both and see which gives you the most performance. | ||
*''Alpha Correction (FBA)'': (DX9 mode only) Keep this enabled as it fixes some blending problems that the DX9 mode has. Can also cause some issues. | *''Alpha Correction (FBA)'': (DX9 mode only) Keep this enabled as it fixes some blending problems that the DX9 mode has. Can also cause some issues. | ||
'''Software mode Subsection''' | '''Software mode Subsection''' | ||
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*''Edge anti-aliasing (AA1)'': This box is only usable when having selected a software rendering method. When checked, the plugin will try to apply a form of anti-aliasing on the game improving the visuals. Use with caution, pretty much experimental at this time. | *''Edge anti-aliasing (AA1)'': This box is only usable when having selected a software rendering method. When checked, the plugin will try to apply a form of anti-aliasing on the game improving the visuals. Use with caution, pretty much experimental at this time. | ||
=====Advanced Settings===== | |||
[[image:GSdx Config - Advanced - Linux.png|thumb|left|GSdx Advanced settings]] | |||
{{Warning|The following settings are ONLY for advanced users that know what they are doing.<br />These settings can and WILL cause serious glitches if used in games that don't need them! (only affect hardware modes).}} | |||
'''Hacks Subsection''' | |||
Check Enable HW hacks to enable the options described below. Click configure to select which you want to enable. | |||
*''Alpha hack'': Try this if your game has issues with fog like effects or shadows. In general, try it if you get graphics glitches in case it fixes them. | |||
*''Sprite hack'': Read the description at the right panel of the box for more information. | |||
*''Log depth hack'': | |||
*''Offset hack'': This hack adds an offset to all surfaces so that some common upscaling issues get reduced. Use this when blur or halo effects seem to appear shifted up-left of where they should be. | |||
*''Wild Arms hack'': Known to help with lots of games. Read the description at the right panel of the box for more information. | |||
*''Date hack'': | |||
*''Skipdraw'': Skips drawing some surfaces altogether, based on how likely they are to cause issues. Specify how many surfaces should get skipped after the first problematic one is found. Try lower values first like 1-3 then use higher ones (the highest the number the higher the chance of broken/missing graphics and effects). This hack may cause random speedups as well! | |||
*''Texture offset'': | |||
'''Movie Capture''' | '''Movie Capture''' | ||
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Hit Ok to save your changes or cancel to go back to the main Configuration window | Hit Ok to save your changes or cancel to go back to the main Configuration window | ||
====GSnull Plugin==== | ====GSnull Plugin==== | ||
As explained at the start of this section this is a Null plugin thus it will not render anything on screen. Press Configure to get a menu with a checkbox where you can check/uncheck "Enable Logging" which will enable/disable GS logging. It should be used for debugging and developers. | As explained at the start of this section this is a Null plugin thus it will not render anything on screen. Press Configure to get a menu with a checkbox where you can check/uncheck "Enable Logging" which will enable/disable GS logging. It should be used for debugging and developers. | ||
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===Sound=== | ===Sound=== | ||
====SPU2-X==== | ====SPU2-X==== | ||
[[image: | [[image:Spu2-X Config - Linux.png|200px|thumb|left|SPU2-X]] | ||
The latest and best sound plugin at the time of writing this. It was first based on '''Gigaherz's''' SPU2 and later modified by '''Jake Stine (Air)''' of the PCSX2 team. | The latest and best sound plugin at the time of writing this. It was first based on '''Gigaherz's''' SPU2 and later modified by '''Jake Stine (Air)''' of the PCSX2 team. | ||
This is the only SPU2 plugin that supports effects processing (like reverb) and Dolby Pro Logic (II) (if your sound card is able to decode it). | This is the only SPU2 plugin that supports effects processing (like reverb) and Dolby Pro Logic (II) (if your sound card is able to decode it). | ||
It's also the most advanced in emulating the chip correctly. Many games only work with SPU2-X! | It's also the most advanced in emulating the chip correctly. Many games only work with SPU2-X! | ||
{{Clear new paragraph}} | |||
'''Mixing Settings''' | |||
*''Interpolation'': Here you can select 1 out of 5 options: | *''Interpolation'': Here you can select 1 out of 5 options: | ||
#''Nearest'': As the description says, no interpolation is done in this mode and is the fastest one. | #''Nearest'': As the description says, no interpolation is done in this mode and is the fastest one. | ||
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*''Enable debug options'': Checking this will make the Configure Debug Options button available. When clicked it will present you with various logging options which can be enabled for debugging purposes. Should only be used by developers. | *''Enable debug options'': Checking this will make the Configure Debug Options button available. When clicked it will present you with various logging options which can be enabled for debugging purposes. Should only be used by developers. | ||
'''Output settings''' | |||
*''Module'': Here you can select 1 out of 5 settings, which are different ways of outputting sound in your system: | *''Module'': Here you can select 1 out of 5 settings, which are different ways of outputting sound in your system: | ||
#''No sound'': Will not produce any sound (mute) resulting in best speed. | #''No sound'': Will not produce any sound (mute) resulting in best speed. | ||
#''Portaudio'': This is the recommended method. Uses a crossplatform library called Portaudio. This is the only option aside from no sound in Linux. | #''Portaudio'': This is the recommended method. Uses a crossplatform library called Portaudio. This is the only option aside from no sound in Linux. | ||
#''SDL Audio'': Recommended for pulseaudio users. | |||
'''Synchronizing mode''' | |||
#''TimeStretch'': The default and recommended setting. This keeps audio and video in sync, and also helps eliminate cracks and other sound problems. Note that if your speed is low, your sound will also be as slow as your video with this setting. | #''TimeStretch'': The default and recommended setting. This keeps audio and video in sync, and also helps eliminate cracks and other sound problems. Note that if your speed is low, your sound will also be as slow as your video with this setting. | ||
#''Async Mix'': Makes the audio out of sync with the video, so you will get normal sound speed even if your frame rate is not optimal. '''Can cause games to hang or crash so use with caution!''' | #''Async Mix'': Makes the audio out of sync with the video, so you will get normal sound speed even if your frame rate is not optimal. '''Can cause games to hang or crash so use with caution!''' | ||
#''None'': Audio will skip if you set this mode and you don't get max speed with the game you're running. Small FPS boost. | #''None'': Audio will skip if you set this mode and you don't get max speed with the game you're running. Small FPS boost. | ||
*''Latency'': The lower the latency value the smaller audio delay you will have. You can leave this to ''Use smallest possible'' to let the plugin decide what's best for you, or set a custom value below. '''Note''' that setting latency too low WILL cause cracks and pops in sound, so change the values until you find the lowest one that works with your game without causing cracks. | |||
<br /> | |||
[[image:Spu2X Advanced - Linux.png|100px|thumb|left|SPU2-X Advanced settings]] | |||
'''Advanced''': Here you can fine tune how your selected time stretcher will work. As described in the GUI, larger values are better if you are not getting good speeds while the opposite is true if you're running your game above full speed. Pressing ''Reset to Defaults'' will set all values here back in their initial setting. | |||
{{Clear new paragraph}} | {{Clear new paragraph}} | ||
===Pad=== | ===Pad=== | ||
On the default installation of the Linux version, only ''OnePAD 0-Dev'' is available. | |||
'''OnePAD 0-Dev''' | |||
[[File:OnePAD_Config_-_Linux.png|200px|thumb|left|OnePAD 0-Dev]] | |||
[[ | |||
Simply assign the inputs by pressing the button's name, and pressing the key you want to assign to it | |||
{{Clear new paragraph}} | {{Clear new paragraph}} | ||
===CDVD=== | ===CDVD=== | ||
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<br />However, if you want to use a plugin to do things such as playing a game from the actual DVD disc or creating a dump of an ISO file, choose ''Plugin'' in the CDVD menu, and then select a CDVD plugin. | <br />However, if you want to use a plugin to do things such as playing a game from the actual DVD disc or creating a dump of an ISO file, choose ''Plugin'' in the CDVD menu, and then select a CDVD plugin. | ||
<br />By default, PCSX2 includes: | <br />By default, PCSX2 includes: | ||
#Linuz Iso CDVD | |||
#Linuz Iso CDVD | #CDVDnull | ||
#CDVDnull | |||
====Linuz Iso CDVD==== | ====Linuz Iso CDVD==== | ||
[[image: | [[image:CDVD Config Dialog - Linux.png|400px|left|thumb|Linuz Iso CDVD]] | ||
Select Linuz Iso CDVD v0.9.0 and hit configure. | Select Linuz Iso CDVD v0.9.0 and hit configure. | ||
*This plugin has the extra ability of compressing your images to save you disk space apart from running your images for the emulator. | *This plugin has the extra ability of compressing your images to save you disk space apart from running your images for the emulator. | ||
*Click | *Click Select Iso to select the game image you want to run/compress. Once you've selected an image you can either close the config window so you can run it or press "Compress Iso" to compress it. If you selected an already compressed image you can also select "Decompress Iso" to decompress it. | ||
*Under | *Under Compression Method you can select either ".Z - compress faster", which will compress your image faster but make it larger or ".BZ - compress better", which will compress your image slowly but make it smaller. | ||
*Under | *Under Options you can check/uncheck Enable Block Dump=>ISO name.dump. When checked, this option will create a "ISO name".dump file in the PCSX2 root folder(where pcsx2.exe is located) from the game you ran. This file is like a small iso, which is mainly used for debugging. It will store the sectors read during the execution of the game you ran, so afterwards you will be able to load the file(using "select iso" of Linuz Iso CDVD) and run it without any image/cd/dvd. Note that if the game will try to read any other sectors from the ones not included in the dump file, it will obviously stop responding. | ||
{{Clear new paragraph}} | |||
====CDVD Null==== | ====CDVD Null==== | ||
This is a Null plugin just like GSnull, meaning it simply does nothing. | This is a Null plugin just like GSnull, meaning it simply does nothing. | ||
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===Dev9=== | ===Dev9=== | ||
On the default installation of the Linux version, only ''DEV9null Driver'' is available. | |||
===USB=== | ===USB=== | ||
On the default installation of the Linux version, only ''USBnull'' is available. | |||
===Firewire=== | ===Firewire=== | ||
On the default installation of the Linux version, only ''FWnull'' is available. | |||
==BIOS== | ==BIOS== | ||
[[image: | [[image:Components Selector - Bios - Linux.png|thumb|left]] | ||
On the BIOS tab of the Plugin/BIOS selector window, you'll see an identical screen to the last one of the First Time Configuration wizard, with the same usability, meaning to select a BIOS file from the list and change the folder where PCSX2 tries to find your BIOS images | On the BIOS tab of the Plugin/BIOS selector window, you'll see an identical screen to the last one of the First Time Configuration wizard, with the same usability, meaning to select a BIOS file from the list and change the folder where PCSX2 tries to find your BIOS images | ||
In this list you will find your bios image, if you have one and have put it in the selected bios folder. | In this list you will find your bios image, if you have one and have put it in the selected bios folder. | ||
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==Folders== | ==Folders== | ||
[[image: | [[image:Components Selector - Folders - Linux.png|400px|caption|left]] | ||
Here you can change the folders where some of the files that PCSX2 creates will be stored at. By unchecking ''Use default setting'' you can click the ''Browse'' button to find a folder of your choice where PCSX2 will store: Save states, snapshots and logs/dumps respectively. | Here you can change the folders where some of the files that PCSX2 creates will be stored at. By unchecking ''Use default setting'' you can click the ''Browse'' button to find a folder of your choice where PCSX2 will store: Save states, snapshots and logs/dumps respectively. | ||
{{Clear new paragraph}} | {{Clear new paragraph}} | ||
=Core configuration= | =Core configuration= | ||
Next are the Core PCSX2 settings which can be found under Config => Emulation settings. You'll see a window like this (click to enlarge): | Next are the Core PCSX2 settings which can be found under Config => Emulation settings. You'll see a window like this (click to enlarge): | ||
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==EE/IOP== | ==EE/IOP== | ||
EE/IOP stands for ''Emotion Engine / Input Output Processor'' which are the core components of the Playstation 2. Below we'll describe the settings available to us: | EE/IOP stands for ''Emotion Engine / Input Output Processor'' which are the core components of the Playstation 2. Below we'll describe the settings available to us: | ||
[[file:EE-IOP.png|300px|thumb|right]] | [[file:Emulation Settings - EE-IOP - Linux.png|300px|thumb|right]] | ||
*''Emotion Engine'': Select "Recompiler" to enable the recompiler for the Emotion Engine, granting a really big speedup. It's extremely compatible, so you should always use it. By selecting "Interpreter" you will be using the really slow Interpreter mode, which in some cases is more compatible, '''but is mainly there for debugging purposes'''. | *''Emotion Engine'': Select "Recompiler" to enable the recompiler for the Emotion Engine, granting a really big speedup. It's extremely compatible, so you should always use it. By selecting "Interpreter" you will be using the really slow Interpreter mode, which in some cases is more compatible, '''but is mainly there for debugging purposes'''. | ||
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==VUs== | ==VUs== | ||
VUs stands for Vector Units which are the co-processors of the Playstation 2 working in parallel with the EE and IOP. The Playstation 2 has 2 of these co-processors called ''VU0'' and ''VU1''. Below we'll describe the settings available to us: | VUs stands for Vector Units which are the co-processors of the Playstation 2 working in parallel with the EE and IOP. The Playstation 2 has 2 of these co-processors called ''VU0'' and ''VU1''. Below we'll describe the settings available to us: | ||
[[image:VUs.png|300px|thumb|right]] | [[image:Emulation Settings - VUs - Linux.png|300px|thumb|right]] | ||
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==GS== | ==GS== | ||
GS stands for Graphics Synthesizer which is responsible for rendering the graphics of the Playstation 2 (among other things). | GS stands for Graphics Synthesizer which is responsible for rendering the graphics of the Playstation 2 (among other things). | ||
<br />Below we'll describe the settings available to us: | <br />Below we'll describe the settings available to us: | ||
[[image:GS.png|300px||thumb|right]] | [[image:Emulation Settings - GS - Linux.png|300px||thumb|right]] | ||
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==GS Window== | ==GS Window== | ||
Here you will be able to control various aspects of the video output of PCSX2. Below we'll describe the settings available to us: | Here you will be able to control various aspects of the video output of PCSX2. Below we'll describe the settings available to us: | ||
[[image: | [[image:Emulation Settings - GS Window - Linux.png|300px|thumb|right]] | ||
*''Apect Ratio'': Here you can select: | *''Apect Ratio'': Here you can select: | ||
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==Speed Hacks== | ==Speed Hacks== | ||
Speed hacks are various techniques used to speed up emulation at the cost of emulating accuracy. All of these options <span style="color: red">can and will cause severe bugs, crashes and other abnormal behavior so use them with caution!</span>. | Speed hacks are various techniques used to speed up emulation at the cost of emulating accuracy. All of these options <span style="color: red">can and will cause severe bugs, crashes and other abnormal behavior so use them with caution!</span>. | ||
<br />Also note that these affect certain games only, so you might not get any speed up depending on the game. Below we'll describe the settings available to us: | <br />Also note that these affect certain games only, so you might not get any speed up depending on the game. Below we'll describe the settings available to us: | ||
[[image:Speedhacks.png|300px|thumb|right]] | [[image:Emulation Settings - Speedhacks - Linux.png|300px|thumb|right]] | ||
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==Game fixes== | ==Game fixes== | ||
As the name implies, these are special game fixes for some games which for some reason emulating them requires something special. Note that the team has no intention of keeping hacks for specific games, these are there temporarily until a proper fix is found so they can be removed. Many of these are automatically applied when ''Automatic Gamefixes'' is checked under System. | As the name implies, these are special game fixes for some games which for some reason emulating them requires something special. Note that the team has no intention of keeping hacks for specific games, these are there temporarily until a proper fix is found so they can be removed. Many of these are automatically applied when ''Automatic Gamefixes'' is checked under System. | ||
[[image: | [[image:Emulation Settings - Gamefixes - Linux.png|300px|thumb|right]] | ||
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==Presets== | ==Presets== | ||
Starting from 0.9.8, the preset system was introduced. In short this is a system to help users who want a quick and easy configuration of PCSX2. When ''Presets'' is checked (located at the bottom of all 6 tabs we have described until now), all of the options in these tabs will be grayed out since the Preset system will be changing them instead of you. Here are the preset levels (from slowest and most compatible to fastest and less compatible): | Starting from 0.9.8, the preset system was introduced. In short this is a system to help users who want a quick and easy configuration of PCSX2. When ''Presets'' is checked (located at the bottom of all 6 tabs we have described until now), all of the options in these tabs will be grayed out since the Preset system will be changing them instead of you. Here are the preset levels (from slowest and most compatible to fastest and less compatible): | ||
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'''Config menu''' | '''Config menu''' | ||
*''Emulation Settings'': Will open the Emulation Settings screen which we described in the [[#Core_configuration|Core Settings]] section of this guide. | *''Emulation Settings'': Will open the Emulation Settings screen which we described in the [[#Core_configuration|Core Settings]] section of this guide. | ||
[[image: | [[image:MemoryCard Manager - Linux.png|300px|thumb|left|The Memory Card manager]] | ||
*''Memory cards'': Will open the [[Memcard|memcard]] manager: | *''Memory cards'': Will open the [[Memcard|memcard]] manager: | ||
**By clicking browse you can specify a custom folder from which PCSX2 will try loading its memory cards. | **By clicking browse you can specify a custom folder from which PCSX2 will try loading its memory cards. | ||
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For a full list of currently supported keyboard shortcuts, you can check page 4 of the PCSX2 readme. | For a full list of currently supported keyboard shortcuts, you can check page 4 of the PCSX2 readme. | ||
<br />PCSX2 also supports overriding the hotkeys set by using a custom made ini file (''PCSX2_keys.ini''). For instructions on how to create it, visit this [https://code.google.com/p/pcsx2/source/detail?r=4917 link]. | <br />PCSX2 also supports overriding the hotkeys set by using a custom made ini file (''PCSX2_keys.ini''). For instructions on how to create it, visit this [https://code.google.com/p/pcsx2/source/detail?r=4917 link]. | ||
<br />If you still have problems using the emulator, post your problem in the PCSX2 forums [http://forums.pcsx2.net/ here] '''after reading the rules carefully'''. | <br />If you still have problems using the emulator, post your problem in the PCSX2 forums [http://forums.pcsx2.net/Forum-General-Discussion-and-Support-Linux here] '''after reading the rules carefully'''. | ||
=Further reading= | =Further reading= | ||
*Did you find a bug and want to report to the developers? | *Did you find a bug and want to report it to the developers? Your first step is following the instructions on the following [http://forums.pcsx2.net/Thread-Sticky-How-to-use-this-forum-read-BEFORE-posting forum thread]. | ||
<br /> | <br /> | ||
*PCSX2 has command line support, you can find out more [[Commandline support|here]]. | *PCSX2 has command line support, you can find out more [[Commandline support|here]]. | ||
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*A list of other useful guides on this wiki can be found at [[:Category:Guides]] | *A list of other useful guides on this wiki can be found at [[:Category:Guides]] | ||
<br /> | <br /> | ||
*Information | *Information on compiling the sorce code and developement can be found [http://forums.pcsx2.net/Forum-Developer-Discussion here]. | ||
=Credits= | =Credits= | ||
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<br />Thanks to '''Falcon4ever''' for bugging me with XHTML validation. | <br />Thanks to '''Falcon4ever''' for bugging me with XHTML validation. | ||
<br />Thanks to '''rama''' for helping me with some explanations. | <br />Thanks to '''rama''' for helping me with some explanations. | ||