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{{infobox | {{infobox | ||
|image = USAbox-acz.jpg | |image = USAbox-acz.jpg | ||
|caption = | |caption = | ||
|developer = Project Aces | |developer = Project Aces | ||
|genre = | |publisher = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU) | ||
|gameinfo = | |genre = Simulation | ||
|wikipedia = [ | |gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /> | ||
|reviewlinks = | The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | ||
| | |wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link] | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}} | |||
|cpu-intensive = 1 | |||
|gpu-intensive = 1 | |||
|widescreen = 1 | |||
|widescreenpatch = 1 | |||
|numberofplayers = 2 | |||
|ko_rating = ALL | |||
|au_rating = PG | |||
|eu_rating = 12+ | |||
|na_rating_text = Mild Language, Violence | |||
|na_rating = T | |||
|japan_rating = A | |||
|italian = SCES-54041 | |||
|spanish = SCES-54041 | |||
|french = SCES-54041 | |||
|german = SCES-54041 | |||
|japanese = SLPS-25629 & SLPS-73250 | |||
|english = SLUS-21346 & SCES-54041 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21346 | ||
|CRCsNTSCU = | |CRCsNTSCU = 65729657 | ||
|releasedateNTSCU = | |releasedateNTSCU = April 25, 2006 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-54041 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 61: | Line 78: | ||
|Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | |Comments=No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | ||
|Tester=RandomGuy17 | |Tester=RandomGuy17 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5517 | |||
|Graphics=GSdx 5464 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.2.0 r5919 | |||
|Graphics=GSdx 5912 SSE41 | |||
|Sound= | |||
*SPU2-X 5893 2.0.0 | |||
*LilyPad 5822 0.11.0 | |||
|Comments=Runs near full speed., Same issues in hardware mode as before. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel Core i5-3570K @ 4.40 GHz | |||
|GPU=NVIDIA GeForce GTX680 @ 2 GB | |||
|Revision=1.5.0 (dev-2242) | |||
|Graphics=GSDx32-SSE4 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution 2xNative | |||
* Allow 8-bit textures | |||
* Large Framebuffer | |||
* Mipmapping Basic | |||
* CRC Hack Level - Partial | |||
* Accurate Date | |||
* Blending Unit Accuracy - Medium | |||
* Enable HW Hacks: | |||
** Align Sprite | |||
** Merge Sprite | |||
** Unscale Point and Line | |||
** Half-pixel Offset - Special (Texture Agressive) | |||
** Round Sprite - Half | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | |||
|Tester=Daemit | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64 bit | |||
|CPU=Intel Core i7-4790 @ 3.6GHz | |||
|GPU=Nvidia GTX 960 2GB | |||
|Revision=1.6.0 | |||
|Graphics=GSDX 1.2.0 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | |||
|Tester=Kke | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 21H2 64-bit | |||
|CPU=Intel Core i5-9600k @ 4.3GHz | |||
|GPU=NVIDIA RTX 3070 | |||
|Revision=1.7.3040 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on | |||
|Tester=Turbo25 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Arch Linux | ||
|CPU= | |CPU=Intel Core i5 4570 @ 3.20 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 770 | ||
|Revision= | |Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016 | ||
|Graphics= | |Graphics=GSdx 2.0.0 OpenGL | ||
|Sound= | |Sound= | ||
|Comments= | *SPU2-X 2.0.0 SDL | ||
|Tester= | *OnePAD 1.10 | ||
|Comments=Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps. | |||
|Tester=actioninja | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GeForce GTX 965M | |||
|Revision=v1.5.0 | |||
|Graphics=GSdx 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 2x Native | |||
* Interlacing: Auto | |||
* Texture Filtering: Bilinear (PS2) | |||
* Large Framebuffer: ✓ | |||
* Anisotropic Filtering: 2x | |||
* Blending Unit Accuracy: Medium | |||
* Automatic CRC Level: Partial | |||
* Mipmapping (Ins): Basic | |||
* '''Hardware Hacks''' | |||
** Align Sprite: ✓ | |||
** Unscale Point and Line: ✓ | |||
* '''Shader Configuration:''' | |||
** Texture Filtering of Display: ✓ | |||
** FXAA Shader: ✓ | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | |||
|Tester=Entheogen | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | |||
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250) | |||
* Also known as '''Ace Combat: The Belkan War''' (EU, AU) | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Missing clouds | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode clouds are invisible. | |||
|Workaround=Use software mode. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Burst Missile Visual Artifacts | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | ||
|Workaround= | |Workaround=Use software mode. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Cutscenes/Certain Levels Blurry | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything | |||
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive) | |||
}} | |||
{{Issue | |||
|IssueName=Broken terrain textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. | |||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". | |||
}} | |||
{{Issue | |||
|IssueName=No collisions | |||
|IsFixed=1 | |||
|IssueLevel=2 | |||
|Description=No collisions, including no missile hits. | |||
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. | |||
}} | |||
<!-- Leaving the old gallery here, just in case someone wants it. | |||
==The gallery== | |||
<gallery> | |||
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | |||
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | |||
</gallery> | |||
--> | --> | ||
== Gameplay Screenshots == | |||
<gallery widths="175px" heights="100px"> | |||
File:Ace Combat Zero- Title Screen.png | |||
File:Ace Combat Zero - Mission 1 - First Person View.png | |||
File:Ace Combat Zero - Mission 1 - Third Person View.png | |||
</gallery> | |||
{{Ace Combat series}} | {{Ace Combat series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}} | *[http://forums.pcsx2.net/Thread-Ace-Combat-Zero-The-Belkan-War-SLUS-21346-U--29299 Ace Combat Zero - The Belkan War (SLUS 21346) (U)]}} |