Warship Gunner 2: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Warship_Gunner_2.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Micro Cabin | ||
|genre = | |publisher = [[Koei]] (JP, US), [[Sony|SCEA]] (US) | ||
|gameinfo = | |genre = Simulation | ||
| | |wikipedia = [https://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Link] | ||
|reviewlinks = | |gameinfo = In the sequel to the naval action sim "Naval Ops:Warship Gunner", video gamers engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With KOEI's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all. Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons. Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.<br /> | ||
| | The game is set in 1939 of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons, without the "World War II-only" mode of the first game. However, the first playthrough is generally consistent with the historical World War II, while subsequent playthroughs feature more lasers and high-tech weapons, as well as a slightly extended ending. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/927547-warship-gunner-2 Link] | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/warship-gunner-2 Metacritic]|62/100}} | |||
|english = SLUS-21387 & NPUD-21387 | |||
|japanese = SLPM-66321 & SLPM-66656 & SLPM-55250 | |||
|widescreenpatch = 1 | |||
|na_rating_text = Mild Language, Violence | |||
|na_rating = T | |||
|japan_rating = A | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21387<br />NPUD-21387 <small>(PS2 Classics)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = March 21, 2006<br />June 25, 2013 <small>(PS2 Classics)</small> | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = | |PAL = 0 | ||
|serialsPAL = | |serialsPAL = | ||
|CRCsPAL = | |CRCsPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-66321<br />SLPM-66656 <small>(Koei the Best)</small><br />SLPM-55250 <small>(Koei Teiban Series)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = February 23, 2006<br />January 11, 2007 <small>(Koei the Best)</small><br />February 25, 2010 <small>(Koei Teiban Series)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows | ||
|CPU= | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU= | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=28 02 2014 1.2.0 r5919 | ||
|Graphics= | |Graphics=GSdx 5912 SSE41 [28 02 2014] | ||
|Sound= | |Sound= | ||
|Comments= | *SPU2-X 5893 2.0.0 [28 02 2014] | ||
|Tester= | *LilyPad 5822 0.11.0 [28 02 2014] | ||
|Comments=Runs near full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 SP1 | |||
|CPU=AMD FX 6350 @ 3.9Ghz | |||
|GPU=AMD Radeon R9 290X | |||
|Revision=1.5.0-20170503120338 | |||
|Graphics=GSdx 20170503120338 (MSVC 19.00 SSE4.1/AVX) 1.1.0 | |||
|Sound=SPU2-X 20170503120338 2.0.0 | |||
|Comments=Runs full speed on HW mode, but with some graphical bugs (see [[Warship Gunner 2#Known Issues|Known Issues]]). SW mode runs at 50-75% speed. | |||
|Tester=Asdfzxc920 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 21H2 | |||
|CPU=AMD Ryzen 5 1500X @ 4.1 GHz | |||
|GPU=AMD Radeon RX 5700 | |||
|Revision=1.6.0 | |||
|Graphics=GSdx [20200506140834] 1.2.0 AVX2 Direct3D11 Hardware | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset | |||
|Tester=McCalester | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 21H2 | |||
|CPU=AMD Ryzen 5 5600 @ 4.6 GHz | |||
|GPU=AMD Radeon RX 5700 | |||
|Revision=1.7.3653 nightly (stable branch) | |||
|Graphics=GSdx Direct3D12 Hardware | |||
|Sound= | |||
|Comments=Runs 60fps now with CPU upgrade and EE +3 / 300% overclock. Graphical regressions from 1.6.0 with shadows and effects as well as background objects being rendered over foreground objects. HW Fixes = Disable Depth Emulation, Blending Minimum. | |||
|Tester=McCalester | |||
}} | }} | ||
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{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
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{{TestingFooter}} | |||
== Trivia == | |||
* Original names: '''ウォーシップガンナー2 〜鋼鉄の咆哮〜''' (SLPM-66321) & (SLPM-66656) & (SLPM-55250) | |||
* Also known as '''Warship Gunner 2: Koutetsu no Houkou''' (JP) | |||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName= Blurry 3D Objects | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Occasionally during gameplay 3D objects will appear to double causing the objects to become very fuzzy and blurry. This will happen randomly off and on. | |||
|Workaround=Use Hardware Hacks/Fixes and set Skip Draw to 1,1 | |||
*'''Comments:''' This seems to occur regardless of being rendered via software or hardware methods. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Effects visible through objects | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=When using hardware mode, various effects are visible through objects such as terrain, ships and buildings. | ||
|Workaround= | :These include: | ||
::*Distance fog (appears as a purple band along the horizon) | |||
::*Bullet tracers, rocket/missile smoke and most energy weapon trails | |||
::*Explosions and fires | |||
::*Flares | |||
::*Some animated models (e.g. lighthouses and the Floating Dock cranes) | |||
|Workaround=Use Disable Depth Emulation or Use Software Mode. | |||
|LastTestedOn=v1.6.0 | |||
}} | }} | ||
-- | |||
{{Issue | |||
|IssueName=Shadows | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When using hardware mode, shadows do not align correctly to their respective objects casting black but partially transparent shapes. | |||
|Workaround=Set Blending Accuracy to none/minimum (removes shadows entirely). | |||
|LastTestedOn=Fixed in 1.6.0 | |||
}} | |||
==Gallery== | |||
<gallery> | |||
File:Warship_Gunner_2_Forum_1.jpg|Warship Gunner 2 (SLUS 21387) | |||
</gallery> | |||
{{ForumLinksList|list= | |||
*[https://forums.pcsx2.net/Thread-Warship-Gunner-2-SLUS-21387-U--29708 Warship Gunner 2 (SLUS 21387) (U)]}} |