User talk:Evolution: Difference between revisions
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Just need to ask on Armour core 3 what are your fps in combat and what are you using to set it up because I only barely manage to get it 17 fps. and that was when I was pulling out all the stops, also is what lead to a crash after My bullet hit glass and crashed the whole thing. | --[[User:DDay|DDay]] 22:58, 15 January 2012 (UTC)Just need to ask on Armour core 3 what are your fps in combat and what are you using to set it up because I only barely manage to get it 17 fps. and that was when I was pulling out all the stops, also is what lead to a crash after My bullet hit glass and crashed the whole thing. | ||
CPU: AMD Phenom II X6 1100T Processor 3.3GHz | CPU: AMD Phenom II X6 1100T Processor 3.3GHz | ||
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Edit: I think I may have a fix but it requires removing the frame limit and jacking up the frame rate. But there has to be a better way. it's bit crud. | Edit: I think I may have a fix but it requires removing the frame limit and jacking up the frame rate. But there has to be a better way. it's bit crud. | ||
--[[User:Evolution|Evolution]] 01:04, 16 January 2012 (UTC) | |||
I'm getting about 40-45fps in combat. | |||
Using Directx9 GSDX(sse3 version) hardware mode with 8bit textures off. | |||
Ive noticed that if you use VU cycle stealing it will slow it down instead of speed it up. | |||
Also I set my EE Cyclerate to 2 anything higher seems to slow it down for me. | |||
I'm using much lower/outdated hardware than you: | |||
CPU: Intel Core2Duo 2.6Ghz (I can OC to 3.4ish but haven't) | |||
GPU: Evga 8800GT Superclocked Edition | |||
Try enabling MTVU and in GSDX settings play with the rendering threads. | |||
With the disabled framerate you might want to tweak the base framerate adjust, as in lower the percentage. |