Silent Hill 2: Difference between revisions
→Fixed Issues
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|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | |Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | ||
'''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes. | '''Note for 1.6 and below:''' Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes. | ||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Grid obscures FMV's | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native. | |||
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Glitchy status screen | |IssueName=Glitchy status screen | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=NTSC | |AffectedVersions=NTSC | ||
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. | |Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage. | ||
|Workaround | |Workaround: The Issue has been fixed on the latest nightly build, PR that fixed it was 11028. (Loading a savestate or changing from hardware to software will make the issue re-appear) | ||
Note: For older versions like 1.6 there is no fix. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Discoloured text | |IssueName=Discoloured text | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description=Text is grey instead of white. | |Description=Text is grey instead of white. | ||
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering. | |Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions. (Not enabled by default due to how hard it can make the game to run on older systems). | ||
Note: For 1.6 or older: Use '''Software mode''' or '''OpenGL''' rendering while setting blending to full. | |||
}} | }} | ||
==Gameplay Screenshots== | ==Gameplay Screenshots== | ||
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</gallery> | </gallery> | ||
{{SpoilerTable|caption=WARNING: The following screenshots contain spoilers|text= | |||
<gallery mode=packed heights=100px style="font-size:11px"> | <gallery mode=packed heights=100px style="font-size:11px"> | ||
Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156) | Silent_Hill_2_Forum_1.jpg|Silent Hill 2 (SLES 51156) | ||
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Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156) | Silent_Hill_2_Forum_5.jpg|Silent Hill 2 (SLES 51156) | ||
Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156) | Silent_Hill_2_Forum_6.jpg|Silent Hill 2 (SLES 51156) | ||
</gallery> | </gallery>}} | ||