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|gameinfo = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players. | |gameinfo = Dragon Ball Z: Budokai Tenkaichi lets you play as more than 60 characters from the Dragon Ball Z TV series. You can battle using authentic special attacks of each character as you run, fly, and swim through fully destructible and free-roaming levels. Design your own character by assigning and upgrading 10 different attributes. Dragon Ball Z: Budokai Tenkaichi has multiple game modes for both one and two players. | ||
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link] | |wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/928096-dragon-ball-z-budokai-tenkaichi Link] | ||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi Metacritic]|72/100}} | ||
|au_rating = PG | |au_rating = PG | ||
|ko_rating = 12 | |ko_rating = 12 | ||
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|IssueName=Misaligned Bloom Layer | |IssueName=Misaligned Bloom Layer | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=The game has a layer of bloom applied that is off the mark when upscaling. | |Description=The game has a layer of bloom applied that is off the mark when upscaling. | ||
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | |Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | ||
* 2x: | {{SpoilerTable|caption=Values list|text=. | ||
* 3x: | * 2x: unknown | ||
* 4x: | * 3x: 350/350 | ||
* 5x: | * 4x: unknown | ||
* 6x: | * 5x: unknown | ||
* 7x: | * 6x: 440/440 | ||
* 8x: 440/400 | * 7x: unknown | ||
* 8x: 440/400}} | |||
}} | }} | ||