Lara Croft Tomb Raider: The Angel of Darkness: Difference between revisions
Lara Croft Tomb Raider: The Angel of Darkness (view source)
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* Original names: '''ララ・クロフト トゥームレイダー 美しき逃亡者''' (SLPS-25246), '''툼레이더: 엔젤 오브 다크니스''' (SLKA-25073) | * Original names: '''ララ・クロフト トゥームレイダー 美しき逃亡者''' (SLPS-25246), '''툼레이더: 엔젤 오브 다크니스''' (SLKA-25073) | ||
* Also known as '''Lara Croft Tomb Raider: Utsukushiki Toubousha''' (JP) | * Also known as '''Lara Croft Tomb Raider: Utsukushiki Toubousha''' (JP) | ||
* | * US\NTSC-U version is known to crash if the console\emulator BIOS is set to French or Spanish language, possibly other non-english languages as well - not an emulator bug. A Force English hack has been added to Automatic Gamefixes because of this (in later build). | ||
* To play through the whole game, a memory card (or corresponding) must be inserted, else it will eventually crash. | |||
* To play through the whole game, | |||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Missing notebook illustrations | |IssueName=Missing notebook illustrations | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Early in the game Lara obtains a notebook containing various pieces of info. This notebook is accessible through the pause menu (select button in game), and some of the entries in the notebook are accompanied by pictures. | |Description=Early in the game Lara obtains a notebook containing various pieces of info. This notebook is accessible through the pause menu (select button in game), and some of the entries in the notebook are accompanied by pictures. | ||
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way. | |Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way. | ||
}} | }} | ||
==The gallery== | ==The gallery== |