God of War: Difference between revisions
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→Fixed Issues
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|Tester=silverkid | |Tester=silverkid | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (*2) | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3*Native | |||
* CRC Hack Level: Partial | |||
* Round Sprite: Full | |||
* Trilinear Filtering: Trilinear | |||
* Half Pixel Offest: Special (Texture) | |||
* MTVU: On | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Direct3D 11 renderer + upscaling artifacts | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer. | |||
|Workaround=Turn half-pixel offset hack to Special (Texture) to remove vertical lines. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Misaligned black rectangle at bottom of FMV scenes | |IssueName=Misaligned black rectangle at bottom of FMV scenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners. | ||
|Workaround= | |Workaround=Use interlaced (don't enable progressive scan in the menu). | ||
}} | }} | ||
<gallery> | |||
File:Screenshot 20211220-033642.jpg|FMV issue | |||
</gallery> | |||
==Fixed Issues== | ==Fixed Issues== | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Kratos's shadow is missing | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In Hardware mode Kratos's shadow is missing. | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings | |Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Green Tint | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=There is a green bloomish tint overlayed. | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings, | |Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. | ||
}} | }} | ||
{{Issue | {{Issue | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Fog does not shown up right in Hardware mode | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=When playing on Hardware mode and using upscale settings, fog will not look right. | ||
|Workaround= | |Workaround=Set Blending Accuracy to (High) and use OpenGL API. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Multiple evenly spaced black vertical lines across screen | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image]. | ||
|Workaround=set | |Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug. | ||
}} | }} | ||