Page history
28 March 2024
5 November 2022
30 October 2022
ルーナティアのロロ
Sorted the test configurations from newest to oldest revision, unified the revision naming a bit.
−5
ルーナティアのロロ
Moved three resolved issues to the "fixed" section, added the working PCSX2 version to the descriptions.
+53
24 October 2022
18 August 2022
29 July 2022
27 July 2022
ルーナティアのロロ
Added a section about the current status and recommended settings
+761
ルーナティアのロロ
Moved trivia section to the bottom
+2
ルーナティアのロロ
Made GitHub issue links more noticable
+5
ルーナティアのロロ
Added a link to the GitHub issue of the outline rendering bug
+71
ルーナティアのロロ
Added a new known issue about outline rendering
+1,380
ルーナティアのロロ
Added another example of miscolored enemies
+127
ルーナティアのロロ
Added a link to a GitHub issue and updated last tested PCSX2 version
+71
ルーナティアのロロ
Added a link to the GitHub issue for the full-screen color effect issue
+71
ルーナティアのロロ
Corrected the issue explanation of the full-screen effect
+72
ルーナティアのロロ
Specify that the game needs to be rebooted after toggling widescreen patches
+154
ルーナティアのロロ
Update the "last verified" PCSX2 version for some issues.
ルーナティアのロロ
Changed the upscaling issue into a note since it’s not an issue in the game itself, and scaling problems are well-known with PCSX2 and appear in a wide variety of titles.
+7
ルーナティアのロロ
Change the bg asset and wavy text issues into notes since they are a result of widescreen patches, which are non-standard behaviour for the game
+7
ルーナティアのロロ
Clarified the wavy text and bg asset issues; added a workaround for bg asset issue
+254
ルーナティアのロロ
Added a link to the GitHub issue for the platform transition effect issue
+71
ルーナティアのロロ
Added a link to the GitHub issue for the miscolored objects issue
+73
ルーナティアのロロ
Clarified the wavy text bug and added a workaround
+236
ルーナティアのロロ
Added demonstrative video links of the wavy text issue
+166
ルーナティアのロロ
Added demonstrative video links to the slow asset loading issue
+208
ルーナティアのロロ
Clarified the description of the green platform effect issue
+161
ルーナティアのロロ
Added demonstrative video links to the green floating platforms issue
+192
26 July 2022
ルーナティアのロロ
Clarified that the slow bg asset loading also happens in cutscenes
+77
ルーナティアのロロ
Added screenshots to the "Extra lines or gaps" issue
+484
ルーナティアのロロ
Clarified that the "extra lines" issue may also appear as extra gaps
+16
ルーナティアのロロ
Added screenshots to the "Cave enemy is missing a shadow effect" issue
+340
ルーナティアのロロ
Clarified the "Miscolored objects or enemies" section
+83
ルーナティアのロロ
Added screenshots to the "Miscolored objects or enemies" issue
+1,900
ルーナティアのロロ
Added screenshots for the "Inverse color effect" issue
+961
ルーナティアのロロ
Add screenshots for the issue "Hazy full-screen effect in cutscenes does not appear correctly"
+789
25 July 2022
ルーナティアのロロ
Added a test configuration for Fedora 35 / NTSC / PCSX2 v1.7.3069
+656
ルーナティアのロロ
Add a new known issue about a wavy text effect
+313
ルーナティアのロロ
Add a new known issue about background stage elements
+319
ルーナティアのロロ
Add a new known issue about green disappearing platforms
+431
ルーナティアのロロ
Make the known issues more consistent in their wording
−105
ルーナティアのロロ
Add notes to unresolved issues about which version of PCSX2 the issues were last verified on
+170
ルーナティアのロロ
Add a new known issue about menu and HUD elements
+356
ルーナティアのロロ
Added a new known issue: "Cave enemy is missing a shadow effect"
+493
ルーナティアのロロ
Split the Embryo Compass cutscene issue into its own entry, since it’s clearly a different one than the two other mentioned cutscenes.
+176
ルーナティアのロロ
Clarify the "Miscolored objects or enemies" section with descriptions for all the specific miscolorings.
+665
ルーナティアのロロ
Move the "Bugged reflections" issue to fixed issues, as it does not come up anymore on the default settings on the 1.7 nightly builds.
+63
ルーナティアのロロ
Move the "Flashing or garbage textures" issue to the fixed section, as it does not come up anymore on the default settings on the 1.7 nightly builds (not even in the mentioned Volk City).
+59
ルーナティアのロロ
Change the "Miscolored objects or enemies" issue to "active" since the issue still exists on the default settings and renderer.