Breath of Fire: Dragon Quarter
Developer(s): Capcom
Publisher(s): Capcom
Genre: RPG
Wikipedia: Link
Game review links: RPG Gamer: 8/10, Metacritic: 78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
Beta SVN r1888 | GSDX r2693 |
|
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. | CKL |
NTSC-U | Windows |
|
1.0.0 | GSdx Wild Arms offset hack state 2 |
|
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2 | |
NTSC-U | Windows |
|
1.2.1 | GSdx Wild Arms offset hack state 2 |
|
USA v02.00(14/06/2004),
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this |
|
NTSC-U | Windows 10 |
|
601d182 (PCSX2 1.3.1-20151205020727 ) | TF Nearest or Bilnear (ps2) TC off set 0500 - 0500 |
|
MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed |
Trivia
- Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196), ブレス オブ ファイアV ドラゴン クォーター PlayStation 2 the Best (SLPM-74410), 슈퍼 배틀 봉신 (SLKA-25010)
- Also known as Breath of Fire V: Dragon Quarter (JP, KO)
Known Issues
Texture filtering causes some bugs
- Status: Active
- Type: Minor
- Description: Line Around text Use Align Sprite=Full/Half ( will cause text to look blurry) or better option use TC offset hack (0500-0500). Portrait and lot text is unreadable unless you set Texture Filtering to Nearest or Bilnear (ps2) (note wild arm off set no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
- Workaround: Use software more