Killzone
Developer(s): Guerrilla Games
Publisher(s): Sony Computer Entertainment
Genre: FPS
Wikipedia: Link
Game review links: Gamespot
Game review score: 6.9/10
Game description: Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 r4600 | GSDX r4600 0.1.16 |
|
INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2. Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Quad-core HIGHLY recommended. | Soren121 |
NTSC-U/PAL | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
40-50 PAL 50-60 NTSC, Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled. Very CPU heavy game. | Lagahan |
NTSC-U | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame. | |
PAL | Windows |
|
1.1.0 (SVN) r5754 | GSDX |
|
Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay. | |
PAL | Windows |
|
1.1.svn5857 | GSDX |
|
USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.9.0 | GSdx 0.1.1.6 |
|
USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes. | Joder666 |
Trivia
- Original names: KILLZONE (SLPM-66151), キルゾーン (SLPM-66151)
The gallery
-
Killzone (SCES 52004)
-
Killzone (SCES 52004)
-
Killzone (SCES 52004)
-
Killzone (SCES 52004)
-
Killzone (SCES 52004)