Fatal Frame
Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: GameSpot
Game review score: 7.1/10
Game description: A young girl named Miku Hinasaki has ventured into the mysterious Himuro Mansion, the last known whereabouts of her missing older brother, Mafuyu.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
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18 05 2013 1.1.0 r5628- | GSdx 5632 SSE41 |
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Playable with software mode only..., Software rendering is needed: in hardware mode, the ghosts/ennemy 3D models are not rendered (only their effects/light/fog are) and can't be killed... | |
PAL | Windows |
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1.3.0 (5932) | GSDX |
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Europe v01.60(04/10/2001), MTVU, mVU Flag, INTC Spin Detection, Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••. | |
NTSC-U | ? |
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0.9.7.r3113 | GSDX SSE2 | SPU2-X ? | FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes. | Nueziel |
NTSC-U | ? |
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PCSX2 1.2.1 r5875 | GSDX AVX | SPU2-X ? | Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below) | Werewolf |
NTSC-U
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Windows 7 Ultimate x64 (SP1)
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BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. | Ryudo |
NTSC-U | Windows 8.1 x64 |
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r5873 1.2.1 | GSDX AVX r5875, D3D11 HW / D3D11 (SW, AA1) |
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(BIOS: USA 2.00) Looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering |
Trivia
- Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.
- Also Known As Zero (JP), Project Zero (EU)
Known Issues
Hard to focus camera
- Status: Active
- Type: Major
- Description: The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a video of the problem.
Update: This issue actually makes not just the first ghost battle, but all of them nearly impossible.
- Workaround: Use GSdx software mode (F9).
Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems).
Alternative solution: If the above does not work for you: use revision 2842, the game works perfectly with that (both with software and hardware renderer). You can read about it here
Update: It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
Last boss freeze
- Status: Active
- Type: Major
- Description: The game will not continue (sound still playing though), while going into finder mode.
- Workaround: Use savestates as stated here
Update: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins. The solution is to run around the final boss and enter finder mode facing the gate, not the path leading there.
Black lines
- Status: Active
- Type: Minor
- Description: Black lines on some textures and ghost faces when you use upscaling.
- Workaround: To avoid that, use a resolution of 1260x****.
Invisible ghosts
- Status: Active
- Type: Major
- Description: Some ghosts are invisible.
- Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
Negative FMV corrupted
- Status: Active
- Type: Minor
- Description: Negative FMV when you pick up the four stones aren't shown properly.
- Workaround: Fix in software mode.
Lens flare effect missing
- Status: Active
- Type: Minor
- Description: Lens flare effect on your flashlight is missing in some areas.
- Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
Lightning glitch
- Status: Active
- Type: Minor
- Description: Small texture/lighting glitch on the door to the buddha statues.
- Workaround: Fix in software mode.
Small colour lines
- Status: Active
- Type: Minor
- Description: Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
- Workaround: Fix in software mode.
The gallery
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Fatal Frame (SLES 50821)