Star Wars Bounty Hunter
Test configurations on Windows:
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 |
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? | DX9 hardware, 6x native resolution. edge AA. FXAA. Hardware hacks enabled, alpha enabled. | ? | Works great, didn't need to use software mode and setting the vu and EE/IOP clamp modes to extra + reserve sign rids of any weird glitches where the camera goes through the wall and you can see the meshes and everything. Also set Round mode in EE/IOP to Chop/Zero and for VU nearest. | glaspeylawson |
Known Issues
Camera moves through some textures and turns grey
- Status: Active
- Type: Minor
- Description: Sometimes the camera in certain areas if you move it it will make some textures on walls or whatever area you're in go crazy and turn grey for a quick second.
- Workaround: Go to the Core GS settings and change Round mode to nearest, and clamping mode to Extra + preserve sign for VU, and for EE/IOP put claming mode on extra +preserve sign, and put round mode on chop/zero. Then enable hardware hacks in the plugin settings and enable alpha. Everything should work. This game doesn't require you to use software mode but I recommend DX9 hardware mode, not DX11.