Mercenaries: Playground of Destruction
Developer(s): Pandemic Studios
Genre: Action, Adventure, Shooter
Wikipedia: http://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 SVN 5670 | GSDX |
|
USA v02.00(14/06/2004), EE/VU Clamp: None/None, EE/VU Rounding: Negative/Negative, EE Cyclerate: 3, EE Timing Fix, Also selected Direct3D11 (Software), no interlacing, 1 extra rendering thread in the GS plugin settings, with base framerate adjusted to 100% in the core GS settings to keep it from going too fast., No obvious bugs. | |
NTSC-U | Windows |
|
1.1.0 r5754- | GSdx r5752 SSSE3 |
|
Game works alright (a bit slow) in Gsdx Software mode., Menus are absent in Gsdx HW mode. Also once ingame HW mode seems to be suffering from massive memory leak and almost hangs my pc. Use Gsdx software mode as most of the textures are missing with HW mode anyway. | |
PAL | ? |
|
r4600 | GSDX r4643 0.1.16 SSE4.1 |
|
BIOS: Europe v2.00, Goes ingame with GSDX11 HW mode, but has very bad visual glitches with the bloom effects and severe slowdowns. Runs fine in GSDX11 Software mode with 4 threads and aa1 enabled. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, VU Cycle Stealing:1., Very demanding graphically, Relatively CPU heavy | 178.167.246.121 |