Xenosaga Episode II: Jenseits von Gut und Bose
Developer(s): Monolith soft
Genre: RPG
Wikipedia: Link
Game review links: Metacritic
Game review score: 73/100
Game description: In Xenosaga Episode II: Jenseits von Gut und Bose, players contend for control of this reality's powerful Zohar relic to unravel its mystery and defeat the threat of the invading Gnosis aliens.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
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r5460 | GSdx r5440 | ZeroSPU2 r5403 | BIOS: USA 2.20, [PAL] I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss). At that point, the first part of the fight will be okay. During the second part of the fight, the program itself is fine but windows will crash it every time. I was able to work around it by changing the audio plug-in to ZeroSPU2. It makes the audio sound like crap but the game will proceed just fine without crashing Previous edit:
Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother. |
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Additional comments 4/14
PCSX2 Version = r5873
Bios = USA 2.20 NTSC
Using this on a 9600GT, quadcore, windows XP 32bit, 2x Scaling, DX9 hardware. With default settings, screens with multiple mechs to slows down the game heaps, down to around 10fps. But I found turning on 8bit textures MASSIVELY increases the framerate, from avg 10fps to the 60fps cap! MTVU actually slows down framerates in this game even if you have a cpu with multiple cores, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings.
Rest were default settings, no speedhacks needed to reach 60fps for smooth gameplay.