SoulCalibur II
Developer(s): Project Soul
Genre: Fighting
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v2.00 |
Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).
- Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
- Reducing clamps cause more issues, not recommended.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core E5400 (3.6GHz) |
GPU: | Geforce 9600GT |
Comments:
- 60/60FPS using progressive mode (hold Triangle and Cross or Triangle and Circle when booting the game) even without speedhacks but it is less smooth in this mode.
- 45-60/60 in normal mode with only recommended hacks and Allow 8-bit Textures.
Known Issues:
SPS (Spikey Polygon Syndrome)
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
- Solution: Set the VU clamping mode to "Extra".
Respawn Issues
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Solution: Set the VU clamping mode to "Extra".
Thin vertical lines
Using high resolution in GSdx brings some thin lines over the screen.
- Solution: You can either: Use native resolution
- or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
- Don't use HW AA, it will cause the problem even in "Native" resolution.
Darkness in some stages
Some stages are darker than normal in GSdx hardware mode.
- Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.