Breath of Fire: Dragon Quarter
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PAL cover
Game general and emulation properties:
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Region NTSC-U: |
Serial numbers: |
SLUS-20499 |
Release date: |
February 16, 2003 |
CRCs: |
5207CCA3 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SLES-51496 |
Release date: |
November 28, 2003 November 2003 (Australia) |
CRCs: |
867AB5D0 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Serial numbers: |
SLPM-65196 SLPM-74410 (PlayStation 2 the Best) SLKA-25100 NPJD-00116 (PS2 Classics) |
Release date: |
November 14, 2002 July 3, 2003 (PlayStation 2 the Best) March 18, 2004 (Korea) February 17, 2016 (PS2 Classics) |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Developer(s): Capcom
Publisher(s): Capcom
Genre: RPG
Wikipedia: Link
Game review links: RPG Gamer: 8/10, Metacritic: 78/100
Game description: In a place devoid of all light, you will embark on an epic quest of magical proportions. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. To survive this cel-shaded adventure, you must master a new combined real-time and turn-based battle system and find healing potions scattered throughout the levels. Based on your playing style, these subterranean worlds evolve for a different gameplay experience each time through.
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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NTSC-U
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?
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Beta SVN r1888
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GSDX r2693
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- SPU2-X r2693 1.4.0
- Lilypad r1853
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The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks.
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CKL
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NTSC-U
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Windows
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- Intel Core i5 2500K @ 4.3Ghz
- Nvidia Geforce 9800 GTX+
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1.0.0
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GSdx Wild Arms offset hack state 2
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Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2
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NTSC-U
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Windows
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- Intel Core i7-3610QM CPU @ 2.30GHz
- Nvidia Geforce Gtx 670m 3Gb
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1.2.1
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GSdx Wild Arms offset hack state 2
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USA v02.00(14/06/2004),
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
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NTSC-U
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Windows 10
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- Intel Core i7 920
- Nvidia Geforce 660GTX
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601d182 (PCSX2 1.3.1-20151205020727 )
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TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
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MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic or DX11 @3x scale Runs full speed
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Test configurations on Linux:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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?
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?
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?
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?
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?
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?
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?
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Test configurations on macOS:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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?
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?
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?
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?
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?
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?
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?
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Trivia
- Original names: ブレス オブ ファイア V ドラゴンクォーター (SLPM-65196) & (SLPM-74410), 브레스 오브 파이어Ⅴ 드래곤 쿼터 (SLKA-25100)
- Also known as Breath of Fire V: Dragon Quarter (JP, KO)
Additional Patches
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Deinterlace Patch for 588CC41B:
patch=1,EE,2020D9F0,extended,03E00008
patch=1,EE,2020D9F4,extended,00000000
patch=1,EE,20102104,extended,00000000
patch=1,EE,2010236C,extended,00000000
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Known Issues
Texture filtering causes some bugs
- Status: Needs Retesting
- Type: Minor
- Description: When upscaling, lines appear around the text. This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2). In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed.
- Workaround: TC / Texture offset hack (0500-0500), or use native resolution.