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- : <nowiki>whats with all the negative scores from roo, is it because his favorite game doesnt wo ...i>I want just play a game WITHOUT graphicals bugs, NOBODY like play a game with crappy graphics but you re too stupid for understand that... And ye its my ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>Good for s_clut16. Now the code load xmm register with the content of a valid address instead of 0x0 !</nowiki> ...d licenses, I really didn't feel like bringing memcpyFast.cpp into the mix with that funky AMD license yet.</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- ...r1000 and r2000, you will have a very similar result for comits per day as with r3000 and r4000. Yes, on average the number of comits dayly is high, and it ...once). Maybe a static declaration of the draw function would avoid linker issue.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> : <nowiki>also with PCSX2!</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- ...iki>hooo atlast but way fucking gsdx-ogl i wanted something more powerfull with this 5000 revision something about speeding the core threads by 20%</nowiki : <nowiki>Stuck again at make with:</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- ...nt versions of LilyPad with the legacy gui, are you? They may even end up with the same display name.</nowiki> ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015